[spoiler]https://www.youtube.com/watch?v=ETkz2hKrlzw
Also because someone wanted dual pistols in the game, and I accidentally came up with this idea. Credit to @tominatorx for inspiration.[/spoiler]
Impulse
Category - Recon
Health: 120
Speed: 400
Abilities:
Impulse Senses (Passive; E)
Impulse is equipped with cutting-edge hearing protection that allows her to listen for enemies nearby, while avoiding the nastiness of hearing loss. This enables her to hear quiet things with increased ability than others, and loud noises are less painful. She can also go into third person view by pressing the E key, and this has no cooldown.
Omniscience (Q) (Cooldown: 30 seconds)
Impulse senses everything around her, moving to third person view, and starts shooting everything nearby with her secondaries. All vulnerable enemies are spotted for the duration of this attack, and 5 seconds after, but its range is limited to 9 meters. (10 with Explodydendron.) Omniscience requires Impulse to reload her second handgun before firing them, and if she didn’t reload her secondary before using this ability she has to reload her main secondary and her second gun, effectively doubling the casting time of this ability. It can’t be used if Impulse doesn’t have at least double the magazine size of her secondaries in terms of ammunition.
This ability effectively doubles Impulse’s secondary DPS, which at worst makes her deal 226.67… DPS, but at best deals 228.8… DPS. However she doesn’t do headshots unless within 4.5m (5m with expl.) of her target.
With that said, the Empire-9 is actually one of the strongest secondaries to run with this ability, coming close to the power of her primary weapons.
The warning that enemies would get in regards to this ability is a hysterical laughing noise.
Primaries:
Timik-47
K-121
MK46
Secondaries:
Empire-9 (most powerful with ability but really bad otherwise)
- Reasons: Faster reload speed, most DPS, longest time ability could be active. Bad mobility, accuracy, and effective range.
Smjüth & Whetsman (worst with ability but really good otherwise) - Reasons: Strong effective range and burst damage, good mobility. Bad reload speed, DPS lower than above, short ability duration.
Selbstadt .40 (balance between the above two) - Reasons: Strong effective range, good mobility, good reload speed. DPS equal to S+W, short ability duration, medium burst damage.
Melee:
Cricket Bat
Kukri
Katana
[spoiler]I legitimately think this character is overpowered, both in gameplay and in what it would take to be this overpowered in reality. Super strength, extremely strong hand-eye, insane spatial intelligence and super senses? The heck is this. There’s even a burst damage weapon as an option for a secondary, and some fucking aimbot that ignores spread. I’m uncomfortable with this.
Impulse is female by the way. Or trans. Maybe a parody of those SJWs or something ironic, don’t really care.[/spoiler]