I am not saying that movement in Brink is anyhow horrible but it could be improved in so many ways. Here I made a little list of suggestions of movement improvements:
Sprinting: Currently sprinting is only as a toggle option (at least on PC) which does not work for everyone and same goes to SMART. The sprint and SMART may cause several accidental moves, for example jumping off an ledge accidentally. The option to set hold sprint and move parkour to spacebar would improve controllability greatly.
Climbing: I think climbing is maybe a bit too slow action and should be faster based on bodytype. And to avoid accidental climbing, aiming upwards (like I do anyway) to activate climb would help on this.
Sliding: I have a pretty interesting idea for this. Make sliding speed and duration based in the angle, like being able to slide stairs all the way down. And obviously when trying to slide upstairs it wont take too far, like now you can slide upstairs which isnt the most realistic thing to see. It is already possible to speed up sliding when jumping before hitting the stairs down and sliding.
Running/jumping: I dont know why but jumping just does not feel somehow right. Jump height is too low (parkour pros jump high) and landing too fast, like jumps end into an invisible wall. For running it happens to sometimes cause twitching when running over debris or other small objects. Id like both of these to be much more fluid and fitting for Brinks fast parkour style.
What do u think? I know movement is not the priority #1 to look after from patches but anyway.
