I needed to know if it would be possible to import models from Maya into the Radiant editor for maps.
I’m having a hard time finding any information about this.
Which 3rd party modeler’s will Radiant support and what file types.
Thanks
I needed to know if it would be possible to import models from Maya into the Radiant editor for maps.
I’m having a hard time finding any information about this.
Which 3rd party modeler’s will Radiant support and what file types.
Thanks
The only model formats radiant supports are .ase, .md3, and special game types like .mdc and .mdm.
So basically, if you want a model in radiant, you’ll need to export it from your modeling program as a .md3 or .ase. Of course, then you have the whole issue of whether your model is a static object or a moving game model. If the model is to be used dynamically it must be a .md3.
Thanks,
That helps alot.
What I’m looking to do is bring a model. it will be static (non-moving),
but an object that will need to be dynamited in the game.
If the model is to be dynomited, then you will still be using it dynamically. So in your case, you’ll have to create a .md3.
Here’s a link to the maya md3 exporter the q3rally guys made, incase you didn’t have it already:
http://www.quakerally.com/files/md3export.shtml
-Fluffy_gIMp
Hi.
On a slightly similar note, I just got 3ds max very recently and I have no clue how to use it in terms of making models (md3’s) for radiant import (actually I don’t know how to use it at all). I’m familiar with Lightwave since I’ve had it for years now. My question is, do you guys know of a great tutorial site for making my first max model for importing into Radiant? Any help is appreciated.
Frankie (at SD) is far more of a lightwave buff than I, but I think there is a working md3 exporter, so if you want to stick to lightwave here’s your answer:
http://members.bellatlantic.net/~mbristol/md3/index.html
-Fluffy_gIMp
Wow!!!
OMG!!!
That’s one of the greatest news Ive heard in a while.
I’m glad I made that post, thanks for the info. Ill check it out!

im new on this forum, so hi!
my english is little… funny, so please dont be more funny than my english…ok, lets go
i have lwotomd3 program and md3tolwo plug…i can see / modify models imported to lw but i cant export any lw objects. lwotomd3 show me this error ‘ERROR - First token must define md3 block’ - i dont understand him, i dont know what to do. please, help me
I have had excellent success importing and exporting md3 files with Milkshape3d. It’s like $40 and has a free trial period. I typically make my models in 3dsmax and then use milkshape to export them to MD3 since it is very straight forward.
Hi dankan,
lwotomd3.exe is a external program which converts an .lwo to a .md3
In order for it to run you must set up a config file, for example make a new text file and rename it to model.cfg, then run lwotomd3 in a command line and point it towards that config file, for example type ’ lwotomd3 model.cfg ’
I have written/modified an example config file for you so that there is as little as possiable for you to change.
just copy and paste below into your config file.
md3
{
name testie.md3 // MD3 output file name
filedir c:\models\ // directory where LWO files are located
mesh
{
name test // MD3 internal mesh name
txuv * // this defines the uv maps which are used in the model, using a * acts as a wildcard and so will just take every uvmap.
noupdate
}
filelist
{
base test2 // this is the base lwo, replace with your lwo name
single test2 // this is the frame loaded as a md3, replace with your lwo name
}
}
try reading the comented out parts to understand what you have to change in order for it to work with your model.
I hope this helps, if not there is a lot of info in the readme file that comes with the non beta version of the utility/