Importing Models into ET


(CaptM) #1

I needed to know if it would be possible to import models from Maya into the Radiant editor for maps.
I’m having a hard time finding any information about this.
Which 3rd party modeler’s will Radiant support and what file types.

Thanks


(chavo_one) #2

The only model formats radiant supports are .ase, .md3, and special game types like .mdc and .mdm.

So basically, if you want a model in radiant, you’ll need to export it from your modeling program as a .md3 or .ase. Of course, then you have the whole issue of whether your model is a static object or a moving game model. If the model is to be used dynamically it must be a .md3.


(CaptM) #3

Thanks,
That helps alot.
What I’m looking to do is bring a model. it will be static (non-moving),
but an object that will need to be dynamited in the game.


(chavo_one) #4

If the model is to be dynomited, then you will still be using it dynamically. So in your case, you’ll have to create a .md3.


(Fluffy_gIMp) #5

Here’s a link to the maya md3 exporter the q3rally guys made, incase you didn’t have it already:

http://www.quakerally.com/files/md3export.shtml

-Fluffy_gIMp


(CaptM) #6

Thanks, this is really going to help a lot.


(Stektr33) #7

Hi.
On a slightly similar note, I just got 3ds max very recently and I have no clue how to use it in terms of making models (md3’s) for radiant import (actually I don’t know how to use it at all). I’m familiar with Lightwave since I’ve had it for years now. My question is, do you guys know of a great tutorial site for making my first max model for importing into Radiant? Any help is appreciated.


(Fluffy_gIMp) #8

Frankie (at SD) is far more of a lightwave buff than I, but I think there is a working md3 exporter, so if you want to stick to lightwave here’s your answer:
http://members.bellatlantic.net/~mbristol/md3/index.html

-Fluffy_gIMp


(Stektr33) #9

Wow!!!
OMG!!!
That’s one of the greatest news Ive heard in a while.
I’m glad I made that post, thanks for the info. Ill check it out!
:clap: :clap:


(flashkillaman) #10

how can you import an md3.?


(Fluffy_gIMp) #11

which program are you using?


(dankan) #12

im new on this forum, so hi!

my english is little… funny, so please dont be more funny than my english…ok, lets go

i have lwotomd3 program and md3tolwo plug…i can see / modify models imported to lw but i cant export any lw objects. lwotomd3 show me this error ‘ERROR - First token must define md3 block’ - i dont understand him, i dont know what to do. please, help me


(Rummie) #13

I have had excellent success importing and exporting md3 files with Milkshape3d. It’s like $40 and has a free trial period. I typically make my models in 3dsmax and then use milkshape to export them to MD3 since it is very straight forward.

http://www.milkshape3d.com/


(Frankie) #14

Hi dankan,

lwotomd3.exe is a external program which converts an .lwo to a .md3

In order for it to run you must set up a config file, for example make a new text file and rename it to model.cfg, then run lwotomd3 in a command line and point it towards that config file, for example type ’ lwotomd3 model.cfg ’

I have written/modified an example config file for you so that there is as little as possiable for you to change.

just copy and paste below into your config file.

md3
{
name testie.md3 // MD3 output file name
filedir c:\models\ // directory where LWO files are located

mesh
{
	name 	 test			// MD3 internal mesh name
	txuv	*			// this defines the uv maps which are used in the model, using a * acts as a wildcard and so will just take every uvmap.
	noupdate
}
	
filelist
{
	base	test2		// this is the base lwo, replace with your lwo name
	single	test2		// this is the frame loaded as a md3, replace with your lwo name
}

}

try reading the comented out parts to understand what you have to change in order for it to work with your model.

I hope this helps, if not there is a lot of info in the readme file that comes with the non beta version of the utility/