[IMPORTANT] Regarding the Trade-In System


(DMaster2) #81

[quote=“gg2ez;96429”][quote=“DMaster2;96345”][quote=“gg2ez;96343”]
But why does that have to involve 2 for 1’s? I’d rather just pay a credit fee and some lower tier cards. [/quote]
Because the devs needs to gain something as well[/quote]

@DMaster2 What could the devs possibly gain from taking 2 Cobalts instead of 2 Golds? It’s not like I paid real money for either of them. [/quote]
You don’t, but other players may have (cases)


(gg2ez) #82

[quote=“DMaster2;96518”][quote=“gg2ez;96429”][quote=“DMaster2;96345”][quote=“gg2ez;96343”]
But why does that have to involve 2 for 1’s? I’d rather just pay a credit fee and some lower tier cards. [/quote]
Because the devs needs to gain something as well[/quote]

@DMaster2 What could the devs possibly gain from taking 2 Cobalts instead of 2 Golds? It’s not like I paid real money for either of them. [/quote]
You don’t, but other players may have (cases)[/quote]

And what’s your point? It’s not as if SD are getting more money from people that trade in Cobalts from E-Cases as opposed to Cobalts from anywhere else.


(DMaster2) #83

[quote=“gg2ez;96553”][quote=“DMaster2;96518”][quote=“gg2ez;96429”][quote=“DMaster2;96345”][quote=“gg2ez;96343”]
But why does that have to involve 2 for 1’s? I’d rather just pay a credit fee and some lower tier cards. [/quote]
Because the devs needs to gain something as well[/quote]

@DMaster2 What could the devs possibly gain from taking 2 Cobalts instead of 2 Golds? It’s not like I paid real money for either of them. [/quote]
You don’t, but other players may have (cases)[/quote]

And what’s your point? It’s not as if SD are getting more money from people that trade in Cobalts from E-Cases as opposed to Cobalts from anywhere else. [/quote]
@gg2ez Cobalt is currently the ultimate goal for the players. If they can reach the cobalts they need that fast it would hurt the case’s sales. Once you have all the cobalt what’s the point spending money for the elite cases? This game already offer the gameplay stuff for free with a decent grind rate, you can’t expect even the cosmetic stuff can be thrown away easily. They have to have a gain from it, otherwise the game shut down.


(gg2ez) #84

[quote=“DMaster2;96561”][quote=“gg2ez;96553”][quote=“DMaster2;96518”][quote=“gg2ez;96429”][quote=“DMaster2;96345”][quote=“gg2ez;96343”]
But why does that have to involve 2 for 1’s? I’d rather just pay a credit fee and some lower tier cards. [/quote]
Because the devs needs to gain something as well[/quote]

@DMaster2 What could the devs possibly gain from taking 2 Cobalts instead of 2 Golds? It’s not like I paid real money for either of them. [/quote]
You don’t, but other players may have (cases)[/quote]

And what’s your point? It’s not as if SD are getting more money from people that trade in Cobalts from E-Cases as opposed to Cobalts from anywhere else. [/quote]
@gg2ez Cobalt is currently the ultimate goal for the players. If they can reach the cobalts they need that fast it would hurt the case’s sales. Once you have all the cobalt what’s the point spending money for the elite cases? This game already offer the gameplay stuff for free with a decent grind rate, you can’t expect even the cosmetic stuff can be thrown away easily. They have to have a gain from it, otherwise the game shut down.[/quote]

So sales would go down because I was combining 2 Golds and a Cobalt to change aforementioned Cobalt? We already have a good “Trade-Up” that allows for a fast ascent to Cobalt. Rerolling Cobalts you already have is just an option for people unwilling to spend real money to buy another poor chance at getting a Cobalt. Besides, where are you gonna get the Gold cards?


(DMaster2) #85

[quote=“gg2ez;96564”]
So sales would go down because I was combining 2 Golds and a Cobalt to change aforementioned Cobalt? We already have a good “Trade-Up” that allows for a fast ascent to Cobalt. Rerolling Cobalts you already have is just an option for people unwilling to spend real money to buy another poor chance at getting a Cobalt. Besides, where are you gonna get the Gold cards? [/quote]
From a developer pov i find it more fair for a double cobalt plus a bit of credits. Cobalts are harder to craft (and pull) so they require more resources (and possibly more cases) so it make sense to use two of them instead of one and some golds.


(riptide) #86

I’d like something similar to;
1 Cobalt + 50k credits = random cobalt for the merc of your choosing.
2 Cobalts + 75k credits = specific cobalt loadout for the merc of your choosing.

With a high credit cost, rerolling gets very expensive very fast. If there was a proper credit boost, they might just make money selling them. The high cost also forces people to choose between the next merc and a 1/9 chance.

Here’s my other idea from prior to cobalts being a thing, which was trade downs. Since some people actually prefer some of the silver and gold skins.

1 Cobalt + 10k Credits = 3 random gold for random mercs.
1 Cobalt + 17.5k Credits = 1 specific gold for a specific merc

1 Gold + 4k credits = 2 random silver for random mercs
1 Gold + 17.5k Credits 1 specific silver for a specific merc

1 Silver + 2k credits = 2 random bronze for random mercs
1 Silver + 8.5k credits = 1 specific bronze for a specific merc

I also want to point out that Cobalts are VERY expensive to craft. Several hundred thousand of credits per on average. They aren’t much cheaper to buy either, something around $45 per. So the fact that you have to use more than one is HUGE.

This was my biggest fear when we were asking for something to do with gold cards. Anyone with foresight requested that they do not just add another tier, because you’re increasing the cost exponentially.

Hopefully the devs realize rather than being ridiculous and asking for 8 cobalts and 50k credits for the next tier, that they would be better off making additional “tiers” on the same plane as Cobalt. That way it’s a choice of skins. The cost is steep enough as is when going for Cobalts. (6 golds, like wtf)


(1AGRESSOR) #87

RECYCLE LODOUT CARDS

recycle lead card = 15/25 credits
recycle iron card = 20/25 credits

etc…


(ProfPlump) #88

That would be ridiculous - it would become far too easy for everyone to get the exact loadout card you want. The whole value of a good Cobalt loadout is that it is HARD to get. You’re not risking anything to get it, and you’re only losing 10,000 to get a NEW Cobalt? Wtf.

You definitely should LOSE a Cobalt in the trade-in, or at least have one of the Cobalts lost and replaced with 3 Golds or something.


(BananaSlug) #89

[quote=“riptide;96637”]I’d like something similar to;
1 Cobalt + 50k credits = random cobalt for the merc of your choosing.
2 Cobalts + 75k credits = specific cobalt loadout for the merc of your choosing.

With a high credit cost, rerolling gets very expensive very fast. If there was a proper credit boost, they might just make money selling them. The high cost also forces people to choose between the next merc and a 1/9 chance.

Here’s my other idea from prior to cobalts being a thing, which was trade downs. Since some people actually prefer some of the silver and gold skins.

1 Cobalt + 10k Credits = 3 random gold for random mercs.
1 Cobalt + 17.5k Credits = 1 specific gold for a specific merc

1 Gold + 4k credits = 2 random silver for random mercs
1 Gold + 17.5k Credits 1 specific silver for a specific merc

1 Silver + 2k credits = 2 random bronze for random mercs
1 Silver + 8.5k credits = 1 specific bronze for a specific merc

I also want to point out that Cobalts are VERY expensive to craft. Several hundred thousand of credits per on average. They aren’t much cheaper to buy either, something around $45 per. So the fact that you have to use more than one is HUGE.

This was my biggest fear when we were asking for something to do with gold cards. Anyone with foresight requested that they do not just add another tier, because you’re increasing the cost exponentially.

Hopefully the devs realize rather than being ridiculous and asking for 8 cobalts and 50k credits for the next tier, that they would be better off making additional “tiers” on the same plane as Cobalt. That way it’s a choice of skins. The cost is steep enough as is when going for Cobalts. (6 golds, like wtf)[/quote]

i like the idea but i dont like the idea of choosing cards, because everyone would be running in golds and cobalts and they are supposed to be rare


(Rosskii) #90

Hi Guys, I am in total agreement. 3x cobalts to make a new cobalt feels very unfair. The solution I was thinking (without changing the system too much), is to change it to 2x loadout cards to make a new one?
Also I was thinking it would be cool if, for example, you had 2 Proxy cards, then those would trade-in to a random loadout for Proxy? Whereas if you have 2 random merc cards then it could pull a completely random merc loadout?
My last concern is Promotion loadouts. I have alienware and logitech cards also 2 special edition cards. I tried them and the skins on the guns are so awesome i literally dribbled over my keyboard. But the loadouts are not what I would use in matches so they are sitting in my loadout list totally unused. It’s really depressing every time I see them, because It reminds me of that time I didnt get any luck. So I was thinking, since you cant trade these, could we have an option to re-roll? I would happily spend days of gaming to make credits to pay for a re-roll. please please please…


(Sir_Slam) #91

Hey. Splash Damage. That whole listening to the community thing. It’s pretty awesome.

Have $10.

I’m not even kidding.


(The_Enema_Bandit) #92

Trade-in system is obviously aimed at cobalt loadouts, but it’s also good for gold ones, so I hope gold trade-ins to receive some love too.

I’m not sure what balance are we looking for here, but I think that after the changes the result of a trade-in, whatever the cost and number of cards involved, will be a random card of the same rarity for a merc of your choice. No picking and no trading down/recycling. That would be against the system.
I think it’s going to be changed to 2 cards + credit fee for 1 card for your chosen merc.
2 gold cards + 5-8k credits for a golden card; 2 cobalts + 15-20k credits for a cobalt card.

I can’t be objective, cause I don’t care much for skins, but I want to remind you that getting a cobalt that you want is very hard for a non-paying player, and very expensive for a paying one.
Hell, even a decent gold is pretty tough/expensive for a more casual player.

It would be great if we could use these and future promo cards in trade-ups. Treat them as bronze cards and that’s it.
They were free, so I could not resist to get them, but there is only one of them that I like and I never use the other ones. Now they’re at the top of my loadouts page, sitting there being useless forever?! I hope not. :slight_smile:


(FabiopxK) #93

@The_Enema_Bandit so you want to treat a 0.3% card like its a bronze card. Sounds legit to me, that’s a gr8 looking bronze card imo.


(DB Genome editor) #94

The point is there should be something you can do with them instead of just sitting unused in your inventory. Whether they should be counted as Bronze or something higher for trade-ups is another question…


(FabiopxK) #95

@Djiesse And I completely aggree with that as I have a few of my own sitting around, none of them would be my choice for anything.


(The_Enema_Bandit) #96

Maybe it wasn’t clear enough, but I’m not talking about CW loadout cards.
I’m talking about the ones you get for free (Alienware, Logitech) which actually have woodland camo merc skins, the bronze skins.
CW loadout cards should be treated like golden cards in an eventual trade.


(furtiveBrain) #97

I just got into dirtybomb, but i did spend some cash since i would usually buy a nice game for 60$ anyways so i think its only fair to give at least the same to a f2p which is potentially better than most games coming out lately.

That being said, i dont agree on most ppl views of the trade in, it doesnt matter if you are a new player or veteran with tons of cash to spend, trade up is kind find right now, but trade in atm is more expensive than trade up (credits wise) and even use 3:1 ratio, in my opinion if you are going to have a 25k fee for cobalt exchange it should at least be 1:1, i would prefer the fee to go down a little and still have 1:1, all trade ins should be 1:1 tbh.

About accumulating tons of crap stuff you dont need, could add an salvage or the cash in another person suggested, no it wont make them loose tons of money, if you look at it that way its the same as saying the game is p2w(kind), some ppl look at it like you cant get anything good if you are playing the game for free… even tho i have like only 40 hours till now, 25k credits isnt a cheap amount for sure, ok once im at 500 maybe ill have some more, but it still wont be cheap.

Trade down should be the same as trade up in my opinion, and to me it was pretty obvious there should be a trade down system once i first used the trade up (mainly because i got 1 cobalt nader a pheonix from the cases of steam ultimate pack) kind lucky? yeah… but i dont like either of those…

i dont think special editions should count as gold, but to me if we were only able to trade in 1:1 the special editions would be fine, not being able to trade up or down thoso (or just count it as a gold and a half? trade up would less spec edition for cobalt than gold, and trade down would give less golds than cobalt, but of course, we cand ever get special editions back with any trade method)

I mainly play like 4 classes, i like proxy the most, i kind wanted cool cards/loadouts for those, but didnt get any at all, and atm i dont have the extra gold for it, i bought 2x 10 cw case pack and got 2 special edition phoenix, which i dont like at all and some other gold/cobalt which i also dont like, i did trade up silve into a gold proxy rho, but crap augments…

So yeah, keep trade up as it is i think its fine, trade in 1:1 in my opinion should be cheaper for random loadout card(keep the merc selection) but also add which some ppl recommended, make like a 50k cred fee so you can trade in cobalt to get the exact loadout you want, or any rarity but make the prices fair, trade downs could be cheaper than trade ups, but ofc random loadout and merc, same ration tho (1 cobalt = 6 golds, etc) i dont see it as making them loose “tons of money” as some guy said because we will still be burning tons of credits to get the exact ones we want…

Even tho this has nothing to do with this topic ill just add, game should have a pack to buy all current classes and future new ones, like 50$ or something, would be the same as buying the game, but ppl have the option of f2p, (tho, at least make sure you give promo to ppl that already bought heroes with money if that goes into the game some day) I think everyone would agree on that last part…


(Drcipres) #98

If someone is against the reroll option, and some people is against the trade in option…
Por que no los dos ?


(furtiveBrain) #99

I wonder when they are going to update this, or at least add something for the special editions(not the free promo ones) to trade em, got 10 on my inventory just sitting around which i dont use at all, also got 4 useless cobalt…


(ImSploosh) #100

Personally, I think the Trade-up system needs to be cheapened slightly, mostly for Silver, Gold, and Cobalt. Not cheapened in credits, but cards. I just think it should be 3 of each in each category, so 3 bronze for 1 silver, 3 silvers for 1 gold, 3 golds for 1 cobalt. That just seems to be a better fit.

The Trade-in system needs to be reworked a bit. Who in their right mind would trade 3 Cobalts for 1 Cobalt without even a guarantee of getting the card you want? I’d rather keep 3 Cobalts, even if they’re not always in use. I think it should be a 1:1 with a credit fee like I’m sure others have mentioned.

I also think there should be a 0% chance of receiving any cards that you traded in for the new card, that sort of defeats the purpose in my opinion.

I have little knowledge of how all of this coding and what not works and I’m sure you guys are working hard to fix up this system, loadouts, cards, weapons, etc. in general. :smiley: