I’m trying to fix the blending of one of my textures in my map. For those who tried the flakcannon beta3 probably noticed the tracks looked like poop, this is because I had the shader ImplicitMask (which takes 0 1 - no gradients)
Now I’m trying to get the implicitBlend to work correctly but I get this;

It looks fine when you look very close to the player but does this when at a distence. I tried nomipmaps, that didn’t help.
Here’s the shader;
textures/flakcannon/fk_track03
{
polygonOffset
surfaceparm pointlight
surfaceparm nonsolid //make sure no one gets hooked
implicitBlend -
}
My alpha is pure black (0,0,0).
Any ideas?
I used implicitMask for the beta but I don’t want that in the final.