I’m just curious what implications are involved in raising the max number of entities. Obviously, memory usage would increase, as well as network traffic, but first would the engine let this work, or what other problems do you think might happen? Just something I’ve been thinking about lately.
Implications of increasing max entities.
SCDS_reyalP
(SCDS_reyalP)
#4
For future reference, stuff in q_shared is normallly ‘shared’ with the engine ( the engine was compiled with the original, unmodified version of q_shared) . That tends to make mucking with it a bad idea.
Jaquboss
(Jaquboss)
#5
I think that adding trajectories work, even they are listed in q_shared
BTW: you can modify things out there , but then dont complain when you ET will fall a lot :]