[QUOTE=Vanchatron;309103]Am I the only one that thinks Crysis 2 did a better job at Parkour? Now before anybody jumps on my back and starts flaming, I didn’t make this thread to put Brink down or to say that Crysis 2 is a better game altogether etc etc. God I hate this recent having to defend myself beforehand, knowing that people are going to flame me.
Anyway…
It may be the fact that I’ve only been playing as a Medium weight so far, but it just seems that Crysis 2’s ledge grabbing etc seems more fluid than Brink’s. Even the sliding in Crysis 2 seems 10x better than Brink’s. Brink’s SMART key just “seems” to make things awkward. The reason I put “seems” in quotation marks, is because it may just be for me. Others may not be experiencing this and that’s fine, you’ve probably got the hang of it better than I have.
It may be simply down to the fact that Crysis 2 seems to have an indirect SMART type feature as opposed to having it directly mapped to a key. In Brink you need to hold the SMART key if you want to get over obstacles etc, but in Crysis 2 all you do is jump up to where you want to go and your character will grab whatever he needs to in order to pull himself up. Whilst we’re talking about jumping aswell, Brink’s jump feature seems to be useless. I’ve hardly been using it whatsoever, because they seem to only jump an inch or two off the ground. Now I’m not saying that the jumping should be like Crysis 2’s, because that would just be overkill considering you don’t have a Nanosuit in Brink, but we should still be able to jump a little bit higher don’t you think?
Apart from that, I’m enjoying the game so far, although due to the recent lag issues, I’ve not been able to play online much whatsoever.[/QUOTE]
I have both games on the PS3. I’m not sure how you’re using SMART, but when I look and move toward an obstacle over which to mantle/vault, I have no problems doing so. Except for sliding, climbing on some surfaces and superhuman leaps, Crysis has no real Parkour movement. Parkour is the acrobatic movement system across environments requiring advanced skills to traverse those areas, probably inspired by the same movement abilities created by Hong Kong’s Red Trousers (Jackie Chan, Samo Hung, Yuen Biao, et al) Peking Opera trained Kung Fu cinema action directors/(see their films to see what I mean) Kung Fu action director teams (i.e. in films like Jackie Chan’s Police Story series-Aces Go Places, etc.), itself influenced by the works of Buster Keaton (in the Hong Kong action film, “Free Running/‘Parkour’” had a purpose, not just traversing an environment as a show of skill):
Crysis 2 is nowhere as close to doing this as is SMART in Brink. Not even close.