"IMO" Crysis 2 Did A Better Job At Parkour


(BandwidthBandit) #21

zOMG! It’s only been a week and I am SICK to death of the “p” word already.

In my opinion the next person to say parkour should get a punch in the face! Damn I just typed it! I’m punching myself in the face RIGHT NOW! Parkour this THUMP… Parkour that… CRACK, a godamned oink oink Parkour everywhere BIFFO!

It’s Brink’s climbs like a monkey movement system or CLAMS as it will be known from now on, or if you must speak in hyperbole of acronym, SMART CLAMS. So you can Parkour (SMACK!) that Parkour (POWIE!) stuff up your blooming Parkour Arse! (OUCH!)

MOOKA!

p.s. seriously shut up already about Parkour!


(Fox_McCloud) #22

Haha, nice. :smiley:


(Pandajenkins) #23

I think that Brink doesn’t entirely utilize the system properly. The parkour challenge proved to me just how flexible and fluid the SMART system is. Problem is in game there isn’t really places to hugely chain movements together. Though I still really like the system and think it works very well for many conveniences on the battlefield.


(theorigin) #24

You cant compare Crysis2 and Brink. Absolut different gameplay aspects.

In Crysis2 you got the nanosuit wich allows to jump extrem high. In Brink you got … well … your legs wich allow to jump pyhsical correct… lets call it human-like.

Simply jumping high and grabbing an edge isnt parkour! But if you jump onto a chest, run along a wall, jumping onto a handrail and leaping down a stair while taking an enemy off his feets… and all this in one fluid move … then this is parkour. And this is Brink.

So please dont even try to compare both games.


(Oschino1907) #25

[QUOTE=Bandwidth_Bandito;309715]zOMG! It’s only been a week and I am SICK to death of the “p” word already.

In my opinion the next person to say parkour should get a punch in the face! Damn I just typed it! I’m punching myself in the face RIGHT NOW! Parkour this THUMP… Parkour that… CRACK, a godamned oink oink Parkour everywhere BIFFO!

It’s Brink’s climbs like a monkey movement system or CLAMS as it will be known from now on, or if you must speak in hyperbole of acronym, SMART CLAMS. So you can Parkour (SMACK!) that Parkour (POWIE!) stuff up your blooming Parkour Arse! (OUCH!)

MOOKA!

p.s. seriously shut up already about Parkour![/QUOTE]

A Dozen Tapirs for your effort!!!

:stroggtapir: :stroggtapir: :stroggtapir: :stroggtapir: :stroggtapir: :stroggtapir: :stroggtapir: :stroggtapir: :stroggtapir: :stroggtapir: :stroggtapir: :stroggtapir:

C.L.A.M.S. will now join the ranks of IGNorant and SOONy as soon to be house hold names!!!


(Suarez07) #26

crysis 2 mp, was the most unbalanced , laggy pos with really bad hit detection ive ever played tbh. it infuriated more than black ops and its horrendous lag in early months ever did.

the movement was also pretty retarded if u ask me. The number of times id press jump and id not grasp a ledge and just fall back down and get shot was stupid. the movement of character was fine for the sp, but in mp it was seriously flawed.


(asmo) #27

then STOP defending yourself beforehand, STOP thinking what will peoples say on what you wrote and just write what you think.

So many peoples are willing to say “DONT LIKE THE GAME? GET THE LALA OUT OF THE FORUM”. Then the OP says “FANBOY !” and things go pretty nasty and offtopic from that point. In how many threads ? Sometimes it’s nice to read, but mostly it’s annoying when you just want to read some good informations posted by other players.

So. Just ignore them.

No need to confess before writting something negative about Brink game. No need to apologize/explain for that. As long as it’s constructive.

Now on the other hand, when you write some constructive criticism about Brink, you may very very often see a reply like this: “i like how it’s written ! in a very constructive way ! (otherwise i would flame you)” - really ? is this reply on-topic ? i don’t think so.

it’s paranoia, temporary i hope, maybe few months / years, thats all.

and btw: i played Crysis 2 demo and decided it is very bad game. Today i buy Brink, expect more from me about the game soon :smiley:


(asmo) #28

[QUOTE=Bandwidth_Bandito;309715]
p.s. seriously shut up already about Parkour![/QUOTE]

Parkour!

ups… :slight_smile:


(xTriXxy) #29

Ok, if someone cant remember

watch this http://www.youtube.com/watch?v=iG-zbNn2at0&feature=player_embedded

play game

see the different now?

i want game from youtube.


(theorigin) #30

[QUOTE=xTriXxy;309837]
play game

see the different now?

i want game from youtube.[/QUOTE]

Honestly i didnt see a single move you cannot do ingame. All jumping, running, sliding, wallwalk you can also do ingame. (exept the backward sliding/shooting)


(Suarez07) #31

[QUOTE=asmo;309836]Parkour!

ups… :)[/QUOTE]

Peter Parkour?


(Suarez07) #32

[QUOTE=xTriXxy;309837]Ok, if someone cant remember

watch this http://www.youtube.com/watch?v=iG-zbNn2at0&feature=player_embedded

play game

see the different now?

i want game from youtube.[/QUOTE]

Its a cut scene dude lol Did u expect game to look like that too? It was a cut scene with deliberately over dramatic action, i dont look at cut scenes in uncharted 2 and complain I cant move in same free way he does. u need to tone down ur expectations based on cut scenes.

Ill alsso give u another tip, unless video footage is specifically stated to be ps3/360 footage, its pc footage, and console versions will look far less impressive


(Hundopercent) #33

Pretty sure UT2K4’s parkour is the best. =P


(dazman76) #34

This made me chuckle, a rare occurrence on a Monday morning :slight_smile: Thank you.

[QUOTE=asmo;309836]Parkour!

ups… :)[/QUOTE]

Evil. Somewhere in Melbourne, Australia, an eyeball just exploded.


(Kalbuth) #35

Just as an example : http://www.youtube.com/watch?v=wb3cme7BraI
There was plenty of trick moves in QW, I bet we’ve also plenty in Brinks


(system) #36

Or your tiny imagination doesn’t see it.


(meccs) #37

Yeah same here!


(shango1963) #38

[QUOTE=Vanchatron;309103]Am I the only one that thinks Crysis 2 did a better job at Parkour? Now before anybody jumps on my back and starts flaming, I didn’t make this thread to put Brink down or to say that Crysis 2 is a better game altogether etc etc. God I hate this recent having to defend myself beforehand, knowing that people are going to flame me.

Anyway…

It may be the fact that I’ve only been playing as a Medium weight so far, but it just seems that Crysis 2’s ledge grabbing etc seems more fluid than Brink’s. Even the sliding in Crysis 2 seems 10x better than Brink’s. Brink’s SMART key just “seems” to make things awkward. The reason I put “seems” in quotation marks, is because it may just be for me. Others may not be experiencing this and that’s fine, you’ve probably got the hang of it better than I have.

It may be simply down to the fact that Crysis 2 seems to have an indirect SMART type feature as opposed to having it directly mapped to a key. In Brink you need to hold the SMART key if you want to get over obstacles etc, but in Crysis 2 all you do is jump up to where you want to go and your character will grab whatever he needs to in order to pull himself up. Whilst we’re talking about jumping aswell, Brink’s jump feature seems to be useless. I’ve hardly been using it whatsoever, because they seem to only jump an inch or two off the ground. Now I’m not saying that the jumping should be like Crysis 2’s, because that would just be overkill considering you don’t have a Nanosuit in Brink, but we should still be able to jump a little bit higher don’t you think?

Apart from that, I’m enjoying the game so far, although due to the recent lag issues, I’ve not been able to play online much whatsoever.[/QUOTE]

I have both games on the PS3. I’m not sure how you’re using SMART, but when I look and move toward an obstacle over which to mantle/vault, I have no problems doing so. Except for sliding, climbing on some surfaces and superhuman leaps, Crysis has no real Parkour movement. Parkour is the acrobatic movement system across environments requiring advanced skills to traverse those areas, probably inspired by the same movement abilities created by Hong Kong’s Red Trousers (Jackie Chan, Samo Hung, Yuen Biao, et al) Peking Opera trained Kung Fu cinema action directors/(see their films to see what I mean) Kung Fu action director teams (i.e. in films like Jackie Chan’s Police Story series-Aces Go Places, etc.), itself influenced by the works of Buster Keaton (in the Hong Kong action film, “Free Running/‘Parkour’” had a purpose, not just traversing an environment as a show of skill):

Crysis 2 is nowhere as close to doing this as is SMART in Brink. Not even close.


(Shotgun Surgeon) #39

[QUOTE=theorigin;309786]You cant compare Crysis2 and Brink. Absolut different gameplay aspects.

In Crysis2 you got the nanosuit wich allows to jump extrem high. In Brink you got … well … your legs wich allow to jump pyhsical correct… lets call it human-like.

Simply jumping high and grabbing an edge isnt parkour! But if you jump onto a chest, run along a wall, jumping onto a handrail and leaping down a stair while taking an enemy off his feets… and all this in one fluid move … then this is parkour. And this is Brink.

So please dont even try to compare both games.[/QUOTE]

This.

I’ve played Crysis 2 before (a lot) and I had a lot of fun with it. But why in God’s name are you even saying that Crysis 2 had parkour? All you could do was slide and jump really high. There was no finesse of any kind. Also, in parkour, if you jump off a high surface, you’re supposed to land on the ground and transition back to running fluidly by either rolling or sliding. In Crysis 2, the guy stomps on the ground and stays in that position for a couple seconds before being able to run again — that is NOWHERE CLOSE TO PARKOUR.


(kilL_888) #40

havnt seen the video, but i own crysis2 and know how it plays like.

aside from the fact that crysis2 obviously adopted the parkour system from older brink gameplay videos which i think is good, because this really shots it works and is a lot of fun and the way all future FPS should be, i personally think brink did a better job at the movement system.

and i also tell you why. the sliding for example works like this in crysis2: when you hit your crouch key while sprinting, you make a very short slide. when you hold the crouch key for like a second, you make a longer slide. there are these 2 sliding methods. the short slide is too short to slide into an enemy for example. too short to do anything at all. the longer slide feels to static and almost too long. at the end of the slide you get so slow, you want to get up early to brake the slide, but as it is static, you cant do anything before the animation ends. conclusion: it feels to static. i feel its more dynamic in brink. also, in brink you only have to push sprint very shortly to be able to slide. this is probably unrealistic, but its more fun actually. in crysis2 you have to sprint for 1-2 seconds to be able to slide, which cuts a bit from the game pace.

jumping/edge grabbing: the general jump becomes more and more unecesary. both in crysis2 and brink you almost dont need to use jump. in brink you slide over things, you dont jump on them and run over them. same in crysis2. it feels more fluid in brink though. the edge grabbing in crysis2 is far from smooth imho. its a very rapid move actually. it almost makes me motion sick when i climb edges. theres a very fast “look up, look down” move in there. in brink it looks and feels very smooth and almost seamless. no rapid camera movement.

object sliding: i dont know if i should call it this, but this is the most fun about brink. theres a small obstacle in front of you. in every other shooter you have to jump on it, run over it and fall down on the other side. in newer shooters, like cod4 for example, theres this grab ledge (or something like that) function, where you hit jump and climb over the obstacle in one motion. brink takes this to the next level. it just feels seamless in brink. you can do it by just holding sprint, or more effectivly and more fun, hit jump in the right moment. its just “hop” and youre over it. thats not in crysis2. in fact, no other game has this, yet. :slight_smile:

so, thats my conclusion why i think crysis2 goes in the right direction, but brink is currently the benchmark for shooter movement.