When I blow up the thing with dymo, yes. Also a dymo obj on its own.
im having problems, seeking wisdom.
I still have no idea what you are trying to do and what problem you are encountering.
ok, let me explain all over.
How do I make a dymomiteable objective for allied and when it blows up, how can I make it that it would end the level, like the fuel dump in fuel dump? I looked at the dymomite tutorials and couldnt find anything I need.
I used this tutorial when I started off
http://www.wolfensteinx.com/surface/tutorials/explosive_objectives.html
Then, add the following to the death subroutine of your destructible:
wm_announce "The Allies have successfully blown up the vital thing that needed to be blown up"
wm_setwinner 1
wm_endround
If you’re still stuck I will have a dynamite/game-winning tutorial map out in the next week or 2. It will also contain a constructible tutorial.
I hope that you can get it figured out before then, I’d hate to have you wait.
ok, I got that Ifurita, but I dont have the dynomite spawnflag. How do you get that?
Add
constructible_class 3
To the spawn section of your constructible or set health = 0 in the entity properties