im having problems, seeking wisdom.


(Djmr) #21

When I blow up the thing with dymo, yes. Also a dymo obj on its own.


(Ifurita) #22

I still have no idea what you are trying to do and what problem you are encountering.


(Djmr) #23

ok, let me explain all over.

How do I make a dymomiteable objective for allied and when it blows up, how can I make it that it would end the level, like the fuel dump in fuel dump? I looked at the dymomite tutorials and couldnt find anything I need.


(Ifurita) #24

I used this tutorial when I started off

http://www.wolfensteinx.com/surface/tutorials/explosive_objectives.html

Then, add the following to the death subroutine of your destructible:


		wm_announce "The Allies have successfully blown up the vital thing that needed to be blown up"
		wm_setwinner 1
		wm_endround


(EB) #25

If you’re still stuck I will have a dynamite/game-winning tutorial map out in the next week or 2. It will also contain a constructible tutorial.

I hope that you can get it figured out before then, I’d hate to have you wait.


(Djmr) #26

ok, I got that Ifurita, but I dont have the dynomite spawnflag. How do you get that?


(Ifurita) #27

Add

constructible_class 3

To the spawn section of your constructible or set health = 0 in the entity properties


(Djmr) #28

I’ve tried setting health to 0 but then nothing works on it, even dynomite.


(Djmr) #29

Where is ifurita… or sock… or anyone?