I'm actually a bit worried about the abilities


(TAPETRVE) #21

Don’t forget, you can strip one level of yours and then reissue all your abilities completely.


(shipitshep1) #22

Yes. Too much specialization is bad but so is a lack of it. If we only had 5 unlocks then that would be too little. However, I think having every ability by max level is just as bad though.


(shipitshep1) #23

Yes hamstein I think that would work as well. Maybe I’m wrong in my assumptions though. Perhaps there is a limit to the number of passive abilities we can have applied to our character at one time. Can anybody confirm or deny this?


(Herandar) #24

I won’t have Downed Fire.


(Shinjorai) #25

I refuse to use it either.


(trollface) #26

[QUOTE=shipitshep1;292926]For instance EVERYBODY will have downed fire is one example[/QUOTE]Exept those who don’t suck.

Let me clarify:
With downed fire you’ll very rarely be able to take someone down (because it has a delay and because your health is much lower while incap).

That credit is much better spent on something else, while also being much more useful to your team in that the chance of getting revived is higher.


(tokamak) #27

Still, your build is defined more by what you don’t have than what you actually have, that can’t be right.


(Mustang) #28

When it was announced that you could have only 3 active abilities, my head thought to me this probably means you will be able to have 3-6 passive abilities, so roughly 9 in total
I was fine with this as it allows sub-class specialization
But then how do you encourage people to switch class if they are so specialized?
Well obviously you can’t unless you increase the ability cap to something above 9

Upto about 15 to me would be fine to concentrate on 2 classes
However with 3 or 4 maybe it feels too watered down

So to me this leads to two possible options

  1. Increase to 20, keep it simple, and live with the fact that 1 class specialists will be slightly overpowered, but this is compared against the case that it will be difficult for them to change class
  2. Increase to 20, but have a cap on the per class abilities (e.g. 6 or 7), potentially alienate/confuse casuals more than they already are with the major changes in Brink compared to other FPS titles, but avoid the overpowered 1 class player and encourage everyone to change class if/when needed

I can see why they went with option 1, but it might be nice to have option 2 in private games?


(Grimhound) #29

I am more concerned that the lack of hybrid classing will lead to maps grinding to a half due to a lack of engineers/medics. Splash Damage is making classes mandatory for play without addressing one of the big flaws of their previous games in that regard. Many people don’t like to play those classes.


(MF Maou) #30

Oh please. You don’t speak for everyone, and such generalizations are just outlandish.