My map’s light compile is stopping at the following point. It rapidly calculates points 0, 1, 2 and then stops at 3. Any ideas? Thanks for your help.
— SetupGrid —
Grid size = { 64, 64, 128 }
242944 grid points
1486 point lights
0 spotlights
1473 diffuse (area) lights
1 sun/sky lights
2935 total lights
25 culled lights
— TraceGrid —
0…1…2…3…4…5…6…7…8…9… (6)
146 x 128 x 13 = 242944 grid
— MapRawLightmap —
0…1…2…3…4…5…6…7…8…9… (3)
356880 luxels
208113 luxels mapped
127890 luxels occluded
2935 total lights
0 culled lights
— IlluminateRawLightmap —
0…1…2…3…