When I try to compile my latest map [ Helms Deep ] under:
bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2
I get to the — IlluminateRawLightmap — 0…1…
and then it seems to freeze.
I’m using the version of Q3Map2 that comes with GTKRadiant 1.2.12
This the the shader for the skybox:
textures/helmsdeep/skybox
{
qer_editorimage env/helmsdeep/hd_ft.tga
q3map_surfacelight 150
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
q3map_sun 0.67 0.55 0.41 50 335 8
skyParms env/helmsdeep/hd 512 -
}
Any ideas about what is causing this?
Thanks,
Chris