Hi!
Is it possible to force q3map2 to ignore specific entity in map file when compiling via, say, scripts/banlist.txt(something similar to shaderlist.txt)?
[banlist.txt]
bleh_badentity
bleh_myharm
…
Thanks in advance.
Hi!
Is it possible to force q3map2 to ignore specific entity in map file when compiling via, say, scripts/banlist.txt(something similar to shaderlist.txt)?
[banlist.txt]
bleh_badentity
bleh_myharm
…
Thanks in advance.
Yep, just comment it out. Most good text editors have a block comment function (like gVim, Notetab, etc).
//
Thank you phobos for your instruction.
The reason I asked here is I didn’t want to do such a thing myself. :lol:
I thought it’s best for q3map2 to do so in terms of seamless workflow.
Thread reopened.
I’m sorry.
I should have remembered the fact func_group is not an entity as such… :banghead:
There is no need for q3map2 to do so nor vanilla q3map.
Thread reclosed. 