Ignorability of Q3map2


(Q.) #1

Hi!
Is it possible to force q3map2 to ignore specific entity in map file when compiling via, say, scripts/banlist.txt(something similar to shaderlist.txt)?

[banlist.txt]
bleh_badentity
bleh_myharm

Thanks in advance.


(Q.) #2

[p.s]
to avoid leak.
(in this case, ignorability=avoidability of leak :-/)


(phobos) #3

Yep, just comment it out. Most good text editors have a block comment function (like gVim, Notetab, etc).

//

(Q.) #4

Thank you phobos for your instruction.
The reason I asked here is I didn’t want to do such a thing myself. :lol:
I thought it’s best for q3map2 to do so in terms of seamless workflow.


(Q.) #5

Just realized region compilation is just enough.
Thread closed. :cool:


(Q.) #6

Thread reopened.
I’m sorry.
I should have remembered the fact func_group is not an entity as such… :banghead:
There is no need for q3map2 to do so nor vanilla q3map.
Thread reclosed. :cool: