[QUOTE=Humate;388674]Its ET without the core components that make ET a success.
Some will argue that since they removed those core components , its essentially not ET.
And on some level thats also true.
As far as it being new. Its new to the market they were going for.[/QUOTE]
My thoughts are basically along these lines.
It is an ET game but badly implemented… it’s not even bad. It’s just so forgettable and that’s the problem. It’s got the core principles there: the classes (although simplified) and the objectives… it’s just the interface and the gunplay and the SMART that differ (if you ignore models and paintjobs and story since we’re talking gameplay). The interface is worse (IMO) as is the gunplay (even though it’s so customizable ironically) and SMART is quaint but doesn’t actually do much at the end of the day.
It’s like watching a drunken Leonardo De Vinci trying to paint with a carrot. So much potential, so wasted (yes… a pun. how droll). But after laughing at him for a while he passes out and ceases to be interesting anymore and you may as well move on.