Along with 4 other games this year that didn’t do so well as they could have:
From the article:
Why it could have succeeded: Brink promised to be so much more than “just another shooter,” and it nearly pulled it off. With better level design, an extra layer of polish, and some tweaks to the objective/class system, it could’ve been revolutionary. Instead, however, multiplayer ended up being a teetering tower of incredibly interesting ideas (on-the-fly class-switching, parkour-based SMART movement, context-based objectives) that ultimately collapsed under its own weight. Single-player, meanwhile, sort of didn’t exist, making players’ inability to truly explore Brink’s incredibly fascinating, stylish world all the more disappointing.
Why it failed: Brink sold respectably, moving 401,000 units (on PS3 and Xbox 360, specifically) in its first month. It wasn’t terrible by any means, either. After all, most of its key elements – guns, mission design, etc – were serviceable. It can safely be said that Brink was a videogame about shooting people. And that’s about all. As a result, Brink just sort of faded into obscurity after its initial burst of post-release buzz.
Odds of a sequel: Decent. Splash Damage openly mentioned “big plans” for Brinks 2 and 3 a couple years ago. Closer to Brink’s launch, however, the developer said that nothing was set in stone.