If you're going to design more maps...
please make some parkourable maps… with much more flanking routes and reachable places… like high places for sniping and stuff like that…
Not sure if serious… but if so, the only problem i can say is it would give lights the upper hand, not saying they havent, but sd would have to be careful.
Needs to have reversible capture point maps. Like TF2, a much more fun class-based team shooter.
I am sure if they released the SDK the community would make nearly every new map with alternate routes that offer better vantage points or faster paths. It’s only natural to build things based on the limits. Hell look at it now… everyone in competition is mostly lights anyway.
I am. ut_sliema was one of my favorite maps for that game. The games are largely similar, actually, so it should play well. On that particulrar map, most classes could get anywhere, even if it was directly ported to Brink, because many of the ledges are really low.
TF2 is a much less fun class-based team shooter. We do not need KOTH. More interesting, dynamically scripted maps, please.
but lights got to have that advantage… or else is useless…
and if we have more heavy weapons and got tweaks on the ones that we have… heavys will have that advantage…
[QUOTE=ataliba;324037]but lights got to have that advantage… or else is useless…
and if we have more heavy weapons and got tweaks on the ones that we have… heavys will have that advantage…[/QUOTE]
This, from here its there job to balance, I got a level 20 Light Operative, but currently playing a level 18 Medium Soldier.
Lights with OP SMGS annoy me enough at the moment, let alone giving them a jungle gym.
Dont get me wrong id love to see more diverse maps, just not to much in the lights favor.
i think that the light must have a flanking advantage… and even so… they can’t carry that much of weaponry to make much damage, more to run toward an objective and acomplish it, while heavys can cove extense areas with them miniguns, and mediums are in the midle, suporting both players, because of the light weakness and the heavy slowness.
and i also think that the body type should be unchangeable to a character, just as it’s scars ans tatoos…
[QUOTE=ataliba;324037]but lights got to have that advantage… or else is useless…
and if we have more heavy weapons and got tweaks on the ones that we have… heavys will have that advantage…[/QUOTE]
lights need a damn advantage over the enviornment they can wall hop adding another 2 inches to the other 2 inch high jump. but seriously i dont play lights cause i think they stink but if there where more places that were light only sniping spots i wouldnt hold it against you i think we need it.
more open maps so you can see people coming i hate that all the maps are closterphobic and when you run around a corner blam a team of eight grinning guns drawn. we need much more open large maps then closed medium sized maps.
honestly i hate the idea that anything is permenant cause i like to change charicter style all the time and this just hampers it. body time permenant is rediculose, go somewhere with that
Yes to more parkour friendly maps.
Hell, why not just rip-off Mirror’s Edge and make some rooftop maps! Making parkour more essential.
Errr, currently, the lights have nearly all advantages, because what they lack in weaponry is absolutely not filled by the weapons available to other morphology, with very few exception. Basically, Carb-9 will cover 80% of your needs.
Add to this that lights will get headshotted far less than other morpho (especially Heavy).
Everything else, the light has in fact no disadvantage, providing they play with a lil bit of teamplay, which is how the game is supposed to be played, tbh
Case in point : if you’re going to design more map, don’t make it just for lights.
That can mean adding Parkour element designed for heavies (yeah, it sounds strange
)
I would love some Rooftop maps, Crysis 2 did a better job with open maps that let you move around freely, it has some really cool rooftop ones.
[QUOTE=pinksocking;324223]Snow.
please? :)[/QUOTE]
Not in the pacific at that altitude.
Well, I was also implying with my post that future maps won’t be heavily catered around story.
They can be similar to Killzone 3’s operative mode… where in ‘cinematics’ they show the best players of the round completing objectives