If you could have any maps from other games, via SDK and modding


(TheStrangerous) #1

Which ones would it be?

Mine would be Steel from TF2:

[spoiler]https://i.ytimg.com/vi/DvptDY8ivtw/hqdefault.jpg
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It has 2 routes for attackers to choose, might be hard to navigate at first, but it provides fun tactical choices.

And of course pretty much any other attack/defend map from TF2, with slight modifications wold be nice.


(SiegeFace) #2

The Rush variant of Sharqi Penisula from BF3 (which no one plays, which makes me incredibly sad) Just because I feel it has the best layout from a competitive standpoint and I feel it would work tremendously in Dirty Bomb with some tweaks here and there.

As_Frigate from UT 99’ or any of the assault maps for that matter.


(sgtCrookyGrin) #3

Meat Ginder Metro 64 players BF4…
Said no one ever.

TF2 has plenty maps that can fit the bill.


(ThiagoJaqueta) #4

All maps from that were played competitively on Enemy Territory.

Supply Depot (I really want that D=)
Siwa Oasis (Terminal is similar, but…)
Goldrush (Bridge is similar, but still…)
Wurzburg Radar
Frostbite
Adlernest

And the list goes on, these are just my favorites.


(hoyes) #5

I would definitely want for operation locker(rush version) 64 player, cluster fuck, snowy, beautiful and have medics rain over all.


(The_True_mo) #6

Supply Depot (I really want that D=)
Siwa Oasis (Terminal is similar, but…)
Goldrush (Bridge is similar, but still…)
Wurzburg Radar
Frostbite
Adlernest

This, the trick jumps in oasis hohoho


(bontsa) #7

I’d really love to see how, after tweaks with walljump mechanic and absence of more consistent explosive jumping in mind, certain TF2 CTF, 5CP and Payload maps would work out. And aerial abilities considered. Heck, I could see even Payload race working; both teams have EV to escort, so similtaneously they have to keep an eye on their own and keep the enemy one as far as possible.

5cp Gullywash
5cp Badlands
PL Badwater
PL Frontier
CTF Doublecross (not comp map at all in TF2 but with the open setting I’d find similar layout map really interesting in DB)


(LifeupOmega) #8

TF2’s pl_cranetop for the sheer why factor and the hell that was pushing third checkpoint.