If the execution mission looked like this, i MIGHT not cancel it every time


(torsoreaper) #1

I do say “might” because I’m trying to be honest. I’d probably still cancel it. lol


(Jostabeere) #2

I would be fine if 6 are bronze, 9 silver and 12 gold. 2 fastest possible games are fine. 30 rounds can be like 5 games in worst case.


(TheVulpesFox) #3

Yes please.


(NetflixandKill) #4

For real, they need to reduce the Execution round requirements for the missions by at least five, but preferably 10 rounds.


(Black) #5

Oh boy, let us not forget the days of trying to complete the “win X rounds of execution” missions…


(MTLMortis) #6

Yeah, execution games are auto-cancel for me. Hate that game mode, just not my cup of tea.


(Apofenas) #7

My Execution gameplay:
-take Proxy
-pick 1 of 4 entrance ways
-rush in, plant or(and) die stupid way
-repeat N times
-get daily 500 credits
-forget about this game mode


(Szakalot) #8

there is an amazing mode hiding inside execution, but too long 2min rounds and 50seconds c4, plus the obnoxious announcer are getting borig very quickly.

imo round timer max 1:30 and 0:30 c4, and cut the deadtime between rounds in half


(bontsa) #9

[quote=“Szakalot;154106”]there is an amazing mode hiding inside execution, but too long 2min rounds and 50seconds c4, plus the obnoxious announcer are getting borig very quickly.

imo round timer max 1:30 and 0:30 c4, and cut the deadtime between rounds in half[/quote]

And make teams switch after every 3-4 rounds instead of 6. Some pub teams have better synergy for the side they don’t start at, but once they get there, facing 0:6 situatíon is quite of a demoralizer.


(Szakalot) #10

[quote=“bontsa;154120”][quote=“Szakalot;154106”]there is an amazing mode hiding inside execution, but too long 2min rounds and 50seconds c4, plus the obnoxious announcer are getting borig very quickly.

imo round timer max 1:30 and 0:30 c4, and cut the deadtime between rounds in half[/quote]

And make teams switch after every 3-4 rounds instead of 6. Some pub teams have better synergy for the they don’t start at, but once they get there, facing 0:6 situatíon is quite of a demoralizer.[/quote]

very good point, also so that you can have a bit of both, rather than only attack + 1round, or only defense +1round in case either team is stomping the other


(Mrarauzz) #11

I wouldn’t mind execution if it wasn’t 3 matches to finish the 1k mission. even with the 1k cred missions for stopwatch/objective can be completed in one game! Plus execution just takes longer to complete my other missions, so I now completely erase all of them.


(505Northman) #12

I would want to see something like this. Honestly, I hate how I have to play 30 rounds just to get 1000 credits. They don’t pay me enough to do this ****.


(Runeforce) #13

I would prefer that the gamemode missions (play x rounds in execution, earn x xp in stopwatch/objective,) were refined down to just one ‘earn x xp’ set.


(Glot) #14

good point! I’d even go as far as making teams switch everyround. And in order not to get repetitive i’d switch map after lets say…2 rounds. And so that game would not be too short, and to make it more edgy lets add timelimit…around 15 minutes…and ofcourse respawn waves…
Now that execution mode i’d play!!


(bontsa) #15

good point! I’d even go as far as making teams switch everyround. And in order not to get repetitive i’d switch map after lets say…2 rounds. And so that game would not be too short, and to make it more edgy lets add timelimit…around 15 minutes…and ofcourse respawn waves…
Now that execution mode i’d play!!
[/quote]

Somebody give this man a medal and put this new gamemode into testweekend ASAP!


(PurpleHippo) #16

Even if it was only 1 match for 1k credits i would still cancel it.


(HunterAssassin5) #17

I quite like execution actually.

In any event, SD probably won’t let you have 1000 creds for playing a single game of execution, the best they could do is getting a certain number of exp in execution, which I’m surprised they didn’t do in the first place.


(bontsa) #18

Ye, “Gain X amount of exp in Execution” or lowering current round values by 5-10 would put Exec missions on same level with current Obj/SW ones. No free credits for anyone :wink:

Nevertheless, lets see. 500c mission, currently 20 rounds. Takes 3x 7:0 or even 7:2 games to complete, which is quite harsh considering even average “what’s ammopack, is it edible?” potato gets lowest “Total exp in X mode” mission done in max. 2 games. Even in best case scenario, full 12 round tense Execution it takes 2 games to complete, with no chance of finishing it in 1 game which is offered by other same caliber missions.

Lowering this amount to 15 should be done at least, lowering it to 10 would suffice as it offers same chance of finishing in 1 game.

Same arguement applying to both 750c and 1000c missions, lowered by at least 5 or better yet 10 round each would make them more sensible and on-par with same mission types for other modes.


(SaulWolfden) #19

Basically like the get x xp missions some mercs have (any source counting not just assault or support for instance).