IF SD decided to change loadout system, THEORETICALLY.


(TheStrangerous) #1

Then how would they make the transition between loadout sets and custom loadouts less painful?
I know in Tribes Ascend, they converted all of the unlocks and purchases into credits, so that players could choose everything from the beginning. How would you make the conversion less dramatic, than between trade ins/ups and crafting?

I know SD will never do that, but let’s just assume for the sake of conversation.


(Nail) #2

what an absolutely useless post


(Ohsnapkline) #3

just report this guy and don’t reply all he does it shoot people down and troll while adding nothing to the conversation other than uniformed narrow minded opinions.


(Xenithos) #4

just report this guy and don’t reply all he does it shoot people down and troll while adding nothing to the conversation other than uniformed narrow minded opinions.[/quote]

He has a very obvious point though, one even claimed by the author!:

[quote=“TheStrangerous;31500”]SNIP—

I know SD will never do that, but let’s just assume for the sake of conversation.[/quote]

So literally, it’s almost a useless post.
Also, what you said is much more abuse than what he said. Flagged. Wish I could also flag you for abusing flags…

Nail has contributed to MANY other posts quite well, and this is simply him saying he wishes not to take part in one that even the author sees as useless. Think of his opinion somewhat like George Washington’s. :expressionless: (LOL)


(Xenithos) #5

As per your question @TheStrangerous - I think that it’d be cool set wise, to add possibilities of crafting all of the cards at once for different characters. So instead of simply crafting one, the costs are reduced because it’s in bulk, and it crafts all of them of the chosen rarity. This would enable me to make a really awesome Silver nader or Phoenix set! Squee!

I also think less painful-wise, they should add weapon kits as extra missions or something. I do not want to continously level up and not get the crap I need to make MY cobalt, they’re too rare… despite being a good move, imo.

Edit: Do you mean change the CARD system entirely? So like, making weapons or augments side by side and then fusing them instead? I think loadout cards are a very cool system, and a genuinely interesting way to balance the game.


(Jostabeere) #6

just report this guy and don’t reply all he does it shoot people down and troll while adding nothing to the conversation other than uniformed narrow minded opinions.[/quote]

Don’t abuse the negative rep system. @Nail did not write anything abusive or insulting.
@Ardez @Amerika @Eox


(TheStrangerous) #7

There’s nothing wrong in discussing “what if” scenarios.

DB used to have customizable loadouts (choosing primaries, secondaries, melees and augments separately) which many DB vets are speaking fondly of.
Seeing how many players dislike loadout cards, and how not enough end game content there is, to keep players interested.

It’s not like SD will do everything what we tell them to do, here on forums. But we discuss things here anyway.


(Eox) #8

Please everyone, play nice. I think we’re all open-minded enough to accept that kind of conversation without trying to flag everything we see. Let’s not be party crushers too : I don’t think a lot of you would like it if someone came in your thread just to tell you about how much your thread is “useless”.

I’m removing everyone’s flags for now (deserved or not). Just keep cool, m’kay ?


(hawkeyeguy99) #9

Unfortunately there really isn’t much of way to “ease into” the type of update we’re talking about here. SE changed everything about the system, it’s not like you can just scrap the stuff from the old one and start new by offering “credits” in the new one. That would just piss people off even more.


(hawkeyeguy99) #10

Oh wait. Are you talking about changing it more to a COD type system where you can choose your own guns for each character? Fascinating. The only problem with that is there are some guns that are (imo) inherently better all around than others. Why else would certain loadouts be sought after over others? It would require a much finer balancing to all weapons to make each one usable and different at the same time. Interesting idea though.


(TheStrangerous) #11

One thing that actually could be borrowed, is making each gun has it’s own set of skins. Sure people would accuse DB and compare it to CS:GO, but it’s already compared to CS:GO, so whatever.

In many DB rant videos, I’ve seen these ranters praising the old loadout system, originated from BF 2142 (pfff… CoD? That game did it waaaaay before CoD :stuck_out_tongue: )


(Szakalot) #12

it wont happen, so its a bit moot.

Ideally, I would tier all perks into 3 power categories, and allow people to pick one from each. This way you’d have to choose between drilled&unshakeable e.g.

All primary and secondary weapon combinations from that particular merc should be available. IF the entire comp picks M9 + best weapon in tier : well thats still okay, people on pubs would choose many other combos.

The cards we already have could be easily changed/edited with some small cost : you can change any perk to another one from the same category - but only if you do not have two perks from that category already.

In other words, if your card already has two top-tier perks, you won’t be able to change either one of them, as its already slightly more powerful than an another theoretically craftable card.

You can change weapons willy nilly.


(XavienX) #13

Ok the thread already went down in like the first few posts…


(Dysfnal) #14

I honestly don’t want the system to change, I like it, I didn’t at first, but it grew on me. I like to pursue certain loadouts in higher rarities, I like certain guns over others, it adds to the game IMO


(Szakalot) #15

the idea of perks etc. adds to the game to be sure.

but if people could customize their skins; their weapon skins; customize weapon combos and test out novel perk combinations, game would be so much better off.

Present system, while nice, traps SD creatively, as they have to be careful of power creep, so that players who paid $$ wouldnt feel betrayed; when suddenly you can make your dream loadout card possible.


(SnakekillerX) #16

Changing it to a system where you can pick and choose whatever you like just further eliminates from “end game”.

For now people can keep playing in hopes of getting that one special load out card in cobalt they’ve always been dreaming of… If it was changes so people can just pick and choose things, then you’d unlock what you wanted too quickly and there would be nothing left to seek out.

I’m fine with playing for the sake of playing and just having fun (hell I did that for 14 years with Tactical-Ops) but that isn’t for everyone… plus Tactical-Ops had community maps and dedicated servers going for it too.


(Nibbles02) #17

While the current system does add content, it’s artificial and most of the content is supposed to be in the gameplay anyways. People do like the current system, but the way my friends have described it as is being unfriendly to new players, as everything is RNG-based and makes it harder to get combinations you want to try out, and which also limits what characters you can use until way later in the game.

Personally, I like the current system because it’s unique and it adds something to do outside of the actual game, but that would easily be replaced by real customization and the ability to create a loadout that caters to your playstyle, which would lead to more variety in matches where everyone has a unique style and can select aspects for their loadout based on that. Overall, the current loadouts could do with more variety at the very least, like giving each mercenary more than 3 of each type of weapon or opening more weapon types to each merc.

I actually found systems like that in Payday 2 to be more intuitive because, while you still have to work to obtain different items and gear, you can customize your loadout to cater to your playstyle and general application, such as stealth, tanking, or accomplishing objectives, and the system feels far more fair, since you have control over how you progress.


(Orivar) #18

What? #FixTheGame


(Mister__Wiggles) #19

As an idea, i just don’t see why. The loadout system isn’t exactly bad. I’d rather SD get to work on fixing the game and the current flawed systems before they even think of changing something else. The dusting system shows that they lack any idea for what the community want.