[quote=“majesticClue;20897”][quote=“Gi.Am;20885”]wholeheartly think going for direct impact is the wrong direction. here is why. Direct sure is alot of fun, I mean seeing that proxy instantly blow up is cool as hell. But consider a real 1 on 1. Lets say against Skyhammer.
- You carefully aim at skyhammer - he start shooting with M4
- you have to dodge bullets now which means aiming becomes harder - he still shoots and since you move he moves too
- You shoot that perfect direct impact nade - while the nade is in flight he shoots
- your nade hits but skyhammer is still standing either you try another perfect direct hit nade or you switch weapons - skyhammer still shoots you and propably killed you by now
Now lets consider that you managed to get out the second nade and Skyhammer died. You are almost dead. 2 nades short (almost half your arsenal) and the enemy still has 4 players more on the field (lets go with 5 vs 5 here).[/quote]
I’m sorry but I disagree completely, first of all if you’re using nades on a single person, you’re kinda asking for it. The idea is to use her nades to break up groups, the damage from the direct hit and the splash damage from said hits will spread, allowing you to take out small groups quite easily, that and if you peak out of cover instead of going out in the open where everyone can shoot you, you can easily decimate holds or pushes.
Spam isn’t going to make Nader better, because the nades and the aoe of explosives in general isn’t enough to make the nade launcher worth it. The direct nade direction is absolutely the way to go, as it makes her effective at killing the EV, and mopping up Auras, Proxies, anything with below 100 health, as well as taking down one or more people like I said before.
This is how I’ve been playing Nader, and simply spamming grenades does absolutely no good for your team. You need to direct your fire, even if it’s around corners, break up pushes. Honestly if directs did more damage and the launcher could gib I guarantee you’d see Nader be a lot more potent overall.
She’s an assault class, just like Fragger, but unlike Fragger her ability is her biggest strength, Fragger has his health and his primary, so let’s make it so her nade launcher is a fearsome weapon. [/quote]
What about high RoF spamming? The problem with spamming atm. is that the low RoF doesn’t actually deny much space, as it takes a while before all 5 nades go off. If the rate of fire was considerably faster, Nader could quickly make an entire room go boom; and everyone inside with it.