ok so my terrain looks like this: (all images i did in max because im more comfortable with it, i think they will do ok for this)

i’ve been doing some reading, and the creator of byzantine has this particular method of blocking vis on his map. so all i could find worth trying is this:

some structural caulks sitting below my terrain

and a hint brush sitting on top. at least i think that’s what he was suggesting and did on his map.

so my question is this, will this work? i tried but i used nodraw instead of caulk. and then when i tried to use hintskip on the other 5 faces the max map visibility error popped up. maybe im doing it wrong, is it posible for me to optimize a terrain shaped like that? because when im in one of the “roads” i can see the other 2 drawing
thanks o wise ones 8)
i have also tried with antiportals that go up to the sky with no luck

