ideas to be applied to merc suggestions


(HunterAssassin5) #1

Don’t ask me why, but i can think up some nice things, but usually cant think of other nice things to compliment it. i made a merc suggestion a looong while back before i got the “session is invalid” error thing named Ignis, and in my opinion the idea behind it was pretty funny, pretty interesting, to be sure, but everything else about it was crap. so here I’ll just type out a bunch of things someone may find useful making their own merc suggestions. Don’t expect much out of this little list, these are kinda the equivalent of shower thoughts I just want to throw out there.

- DUAL WIELDING -
suggested several times before, but this puts a spin on the idea. basically, you still get a primary, secondary and melee, except primary and secondary weapons are both weapons that for every other merc belong squarely in the secondary slots, like the machine pistols, handguns and revolvers, the primary is held in one hand, secondary in the other.
you can also still swap between primary and secondary with scroll wheel and numbers like before, but this time you switch to: 1. reload only one gun while the other continues firing 2. aim down the sights of that gun while firing the other pretty much blind.
(hip-fire is pretty much the same except maybe less accurate since its 2 guns and all)
EDIT: maybe rmb/lmb can be used to fire gun in right hand/left hand?

- SLIDING -
holding down the crouch key or use ability key while running to execute a slide. could be useful for getting past an opening guarded by a legit sniper, since every other merc could only jump to avoid the shot. maybe if there were some extra couch-only paths around the maps this could be useful for that, too.

- ALTERNATE UNIVERSE PERSON -
basically my first and only merc suggestion i made back in June 24, a sorceress i named Ignis, except not me making it. basic idea is someone from another world popping into DB’s maybe someone from a futuristic world testing out an artificial wormhole, an alien crash-landing on the planet or, in my case, a magic-using person who sorta botched a teleportation spell of sorts.

- DECOY DEPLOYMENT ABILITY -
light-manipulation tech to make it seem you were standing some distance to the side to mess with your opponents or MGSV’s balloon decoys, a human shape where its probably not supposed to be is bound to alter a match in some way.


(Mr-Penguin) #2

I may take these into consideration…the decoy one is an idea I’ve been tinkering with for a while.


(HunterAssassin5) #3

thanks. I might add more over time, I dunno, maybe as an edit or a comment.


(gg2ez) #4

I’ve been trying to come up with a good decoy merc for a while now. Balancing out the decoy is pretty hard.


(Mr-Penguin) #5

@gg2ez
My plan was for the merc to be a recon merc- the decoy is controllable and can “shoot”. Any enemies that shoot at the decoy, and any enemies shot are spotted. The decoy lets out a small spotting pulse upon death.

That’s my plan anyways.


(HunterAssassin5) #6

i can understand that. even if it doesnt have any offensive capabilities, it’s capable of fracturing well-laid defensive or offensive lines with the simple presence of a human shape in an unexpected location.

light manipulation allows for an audio cue like the whining of a cloaked phantom as well as some visual distortion, but personally when i used to hear the whining of a phanty, i start jumping around and firing blindly in panic XD

also my personal idea for the decoy is like that one thing Doraemon(anyone remember his blue mug? ah, memories) has that’s a tin can that projects a hologram-like thing of the person to open the can. you put it down and i projects a live (static) hologram feed of you.


(gg2ez) #7

@gg2ez
My plan was for the merc to be a recon merc- the decoy is controllable and can “shoot”. Any enemies that shoot at the decoy, and any enemies shot are spotted. The decoy lets out a small spotting pulse upon death.

That’s my plan anyways.[/quote]

I’ll leave that to you. I’m still trying to think of how to make my decoy super unique and stuff.


(HunterAssassin5) #8

- UTILITY DRONE -
(Edit: note that the drone in my head as I type this is a quadcopter type flying drone)
There have been several suggestions of a merc with an ability that allows him to project certain actions over a distance, like drones and animals, usually as an offensive weapon, but the drone I’m suggesting is for repair purposes, like for objectives and side objectives.
I guess the reason no one suggested an engineer-type that uses a drone to do objectives for them is because it would make the character overpowered, since he or she can do objectives without putting themselves at risk. This can be remedied in several ways:
Signal range and/or line-of-sight: due to the radiation in the air, low-powered radio signals like the one used to control the dron has limited range and/or requires line-of-sight between user and drone for it to function.

Not autonomous: the user needs to actively pilot the drone, leaving himself stationary and undefended.

User can’t do high-speed repairs: say the engineer has a problem with nerves or adrenaline or something and can’t do repairs in combat zones very well, which could explain why he uses a drone he built outside of the combat zone.

Big drones: the computer, motor, battery and repair equipment equals to one big, whirring loudly drone.

Only repairs: maybe defuses as well, but definitely not c4 plants, or it carries only 1 c4 block at one one time.

Long cooldown: that’s a given.

Also since there can be only one person doing the objective at any one time, multiple drones have little effect. For the enemy team. The team that has to work with multiple droners might not be very happy.

Other possible ways it could tip gameplay: proxy mines or sticky bombs placed onto the drones turning the drone into a flying offensive platform.
Possible vulnerabilities: auto turrets prioritize drones(tho it could be used to allow other players to get past it safely) and Sparks’ REVIVR gun short circuits the drone. Normal defibs too if they reach the drone…


(Osm0sis) #9

[quote=“TheRyderShotgun;104317”] - UTILITY DRONE -
(Edit: note that the drone in my head as I type this is a quadcopter type flying drone)
There have been several suggestions of a merc with an ability that allows him to project certain actions over a distance, like drones and animals, usually as an offensive weapon, but the drone I’m suggesting is for repair purposes, like for objectives and side objectives.
I guess the reason no one suggested an engineer-type that uses a drone to do objectives for them is because it would make the character overpowered, since he or she can do objectives without putting themselves at risk. This can be remedied in several ways:
Signal range and/or line-of-sight: due to the radiation in the air, low-powered radio signals like the one used to control the dron has limited range and/or requires line-of-sight between user and drone for it to function.

Not autonomous: the user needs to actively pilot the drone, leaving himself stationary and undefended.

User can’t do high-speed repairs: say the engineer has a problem with nerves or adrenaline or something and can’t do repairs in combat zones very well, which could explain why he uses a drone he built outside of the combat zone.

Big drones: the computer, motor, battery and repair equipment equals to one big, whirring loudly drone.

Only repairs: maybe defuses as well, but definitely not c4 plants, or it carries only 1 c4 block at one one time.

Long cooldown: that’s a given.

Also since there can be only one person doing the objective at any one time, multiple drones have little effect. For the enemy team. The team that has to work with multiple droners might not be very happy.

Other possible ways it could tip gameplay: proxy mines or sticky bombs placed onto the drones turning the drone into a flying offensive platform.
Possible vulnerabilities: auto turrets prioritize drones(tho it could be used to allow other players to get past it safely) and Sparks’ REVIVR gun short circuits the drone. Normal defibs too if they reach the drone…[/quote]

Maybe make a drone that can spot enemies or explode itself. And other engineers can repair its health. :slight_smile: ANyways great ideas. I am not the creative one!!


(HunterAssassin5) #10

Hey, remember this thread I made?

- WALL HOOK -
A hook(or some other item) that, when equipped or activated, causes the user to stick to the first wall he/she comes in contact will while not touching the ground. Pressing spacebar while attached to a wall lets you jump off it, and then you can go and stick to another wall, with a limitation like a maximum of 3 such “hookjumps” as I’ll call it for now you can perform without touching the ground again. Maybe also make a new augment that lets you do one more hookjump?
Don’t know what merc to put this on, but probably an assault or engineer class. Mountain climber, maybe.
Also, when the person is incapacitated while hooked, the hook disengages automatically and the body drops to the ground for people to finish/revive.

Pros: neat ambush spots for whoever’s creative enough to use it. Hooking themselves above doors, near ceilings, etc, where people don’t usually look towards.

Cons: there isn’t anything to hide behind, when the person is spotted, he/she will be wide open for whoever found them, with the option between dropping from their spot and running, or dropping and fighting, or staying in their elevated(and stationary) position and fighting.


(Your worst knifemare.) #11

I like the drone idea better. An idea i have for it could be allow it to be automous and have any range but it only repairs or defuses as quick as a regular merc and turrets would only attack it if theres no mercs around or it saw the drone before a merc, also has longer cooldown (given)

Only problem: how much hp does it have?

Or allow it to be able to plant once and then blow itself up for damage.


(Naonna) #12

…so…many…broken… ideas. =.=;

Fighting against MOST of these would just suck and be no fun to attempt to counter. For example, why run a phantom or proxy who will die when spotted while sneaking when a decoy does it for no risk?

Any merc with MASSIVE levels of mobility in comparison to to others will also be extremely powerful in a good player’s hands.
Keep in mind SD already nerfed spread on jumping. People complained about the difficulty of hitting proxy/aura: imagine the frustration of trying to hit a sliding/grappling merc?
(or flying drone, depending on speed)

Drones are a big problem: Aimee’s camera will already allow sight: that isn’t the issue. The issue comes when said drones or abilites are either attacking from the sky or completing objectives. Regardless of the cool down, a single drone can win a game if it plants/defuses. It would open up normally-closed side routes on defend/attack secondary objectives: specifically, generators. If a drone is attacking, there are MANY ways to abuse it by putting it in VERY hard to hit spots, since the sky box in this game is VERY large. (Not even beginning to discuss hit box sizes.)

reads alternate universe person … Please… no… ‘-’; … just… why?


(HunterAssassin5) #13

[quote=“Naonna;156728”]…so…many…broken… ideas. =.=;

Fighting against MOST of these would just suck and be no fun to attempt to counter. For example, why run a phantom or proxy who will die when spotted while sneaking when a decoy does it for no risk?

Any merc with MASSIVE levels of mobility in comparison to to others will also be extremely powerful in a good player’s hands.
Keep in mind SD already nerfed spread on jumping. People complained about the difficulty of hitting proxy/aura: imagine the frustration of trying to hit a sliding/grappling merc?
(or flying drone, depending on speed)

Drones are a big problem: Aimee’s camera will already allow sight: that isn’t the issue. The issue comes when said drones or abilites are either attacking from the sky or completing objectives. Regardless of the cool down, a single drone can win a game if it plants/defuses. It would open up normally-closed side routes on defend/attack secondary objectives: specifically, generators. If a drone is attacking, there are MANY ways to abuse it by putting it in VERY hard to hit spots, since the sky box in this game is VERY large. (Not even beginning to discuss hit box sizes.)

reads alternate universe person … Please… no… ‘-’; … just… why? [/quote]

The slide doesn’t speed you up, and I think it’s actually a little easier to get hit while sliding because you aren’t lifted off the ground. It’s just to throw people off temporarily more than anything. Fact, now that I think about it, I can’t think of a whole lot of ways a slide can be useful, besides getting into a crouching position before you reach cover while moving at about the same speed, I guess.

Also, it’s not exactly grappling, at least not what I think that word is supposed to mean, which involves a grappling hook. This is more or less just sticking to walls, and a slower version of walljumping.

Yeah, the drone thing was made a while ago, before I got a little more aware of the problems with drones and the difficulty to balance them. In any case, for your worries, it could be made to be more restrictive, like a small range from player to drone, or a certain height it can go before it gets shot out of the sky from some defense system off-map, something like that. Either way, I’m not as optimistic about drones as I used to be.

Hey, I wanted to have some fun. Don’t judge me.

By the way, what do you think about the dual wielding bit?


(Naonna) #14

Dual wielding is basically a balancing of numbers: do the two weapons combined outgun someone like rhino or not?

Individually (when the dual wield ability is on cool down) will the merc be UNDER-powered and nearly worthless?

While not a terrible idea, there’s a lot to think about:
It’s similar to how Phoenix is unable to be helpful to his team by healing while his cool down is used up: the difference here being the duration and that instead of burst-healing, we’re discussing firepower.


(HunterAssassin5) #15

[quote=“Naonna;157734”]Dual wielding is basically a balancing of numbers: do the two weapons combined outgun someone like rhino or not?

Individually (when the dual wield ability is on cool down) will the merc be UNDER-powered and nearly worthless?

While not a terrible idea, there’s a lot to think about:
It’s similar to how Phoenix is unable to be helpful to his team by healing while his cool down is used up: the difference here being the duration and that instead of burst-healing, we’re discussing firepower.[/quote]

What about the method I suggested in my OP? Primary in one hand, secondary in the other, both weapons that belong solely in the secondary slot for every other merc(machine pistols, handguns and revolvers)


(Naonna) #16

Do the math and compare dps. consider there would be a LOT of combined possibilities and spread/recoil control involved for each weapon individually and in combination - be it the same weapon twice or 1 pistol 1 machine pistol - 2 S&W’s would have damage on par with sniper rifles if both ‘first shots’ hit. - machine pistols with combined rate of fire which could be astounding: headshot or not.

I’m a bit lazy and dislike using math: i’d advise using Excel to set up a spreadsheet as a start. Good luck balancing numbers.


(HunterAssassin5) #17

[quote=“Naonna;157760”]Do the math and compare dps. consider there would be a LOT of combined possibilities and spread/recoil control involved for each weapon individually and in combination - be it the same weapon twice or 1 pistol 1 machine pistol - 2 S&W’s would have damage on par with sniper rifles if both ‘first shots’ hit. - machine pistols with combined rate of fire which could be astounding: headshot or not.

I’m a bit lazy and dislike using math: i’d advise using Excel to set up a spreadsheet as a start. Good luck balancing numbers.[/quote]

I’ll do that. Soon as I get my computer back.