I’m liking the verticality of the maps and also the fact that getting higher requires more skill to reach. The lower roofs are closer together and easy to reach, the upper roof areas require some chained jumps to reach and the highest roofs have out-hanging ledges that you need to get round to make it up there. Chaining is good for increasing speed and I hate hitting an open area and just running normally, feels sluggish in comparison, this drives me to want to perfect my movement. The training stage did a decent job in getting across the basics.
All of this isn’t exactly the most complex of stuff to grasp, but still adds a new level to the skillbase for both movement and gameplay. Campers now think twice because you can be easily flanked and quickly as well, practicing means you can traverse the map quicker and be a harder target to hit. Movement like this and more distance between objective and capture point would make doc runs in Xt much more exciting. Capturing the doc won’t just be about how fast the doc runner and move, but also how fast the defenders can chase him down as well… a shooter that goes beyond shooting!
To me this completely blows the notion out of the water that players don’t want an advanced movement system and there’s no way to get it across to them that this is exists. In fact a game like this could make players realise just how mundane standard shooter movement is these days, and bring them to the realisation that movement can be just as important and just as much fun as the shooting part.