ideas from titanfall


(Hundopercent) #61

[QUOTE=biz;489979]the funny thing is people have started to compare Titanfall without the titans to Brink
the maps will really make Titanfall work while staying accessible

I don’t even get in titans because they’re so slow. I just set them to AI mode and go running around at crazy speeds shotgunning people

this game is neat since it lets you play it like CoD if you want, but it also has the insane mobility which I am honestly shocked made it in for such a console-oriented game.
it’s kind of like light vs. heavy in Brink, but it’s based more around playstyle instead of what class you are[/QUOTE]

I played Brink and to me, TF without Titans is not at all like Brink. More like CoD with a slightly longer TTK and movement like no other game I’ve played.


(Anti) #62

I actually felt the movement in TF is very similar to Crysis 3 MP, which is not a bad thing.


(Mustang) #63

Crysis 3 MP movement was nice, my main issue with it was the ganging and back-raping, TF seems to have solved/improved this by a combination of larger maps, spawning in team locations rather than randomly behind enemy lines and making the open spaces more inhospitable with honking great robots.


(DarkangelUK) #64

I’m liking the verticality of the maps and also the fact that getting higher requires more skill to reach. The lower roofs are closer together and easy to reach, the upper roof areas require some chained jumps to reach and the highest roofs have out-hanging ledges that you need to get round to make it up there. Chaining is good for increasing speed and I hate hitting an open area and just running normally, feels sluggish in comparison, this drives me to want to perfect my movement. The training stage did a decent job in getting across the basics.

All of this isn’t exactly the most complex of stuff to grasp, but still adds a new level to the skillbase for both movement and gameplay. Campers now think twice because you can be easily flanked and quickly as well, practicing means you can traverse the map quicker and be a harder target to hit. Movement like this and more distance between objective and capture point would make doc runs in Xt much more exciting. Capturing the doc won’t just be about how fast the doc runner and move, but also how fast the defenders can chase him down as well… a shooter that goes beyond shooting!

To me this completely blows the notion out of the water that players don’t want an advanced movement system and there’s no way to get it across to them that this is exists. In fact a game like this could make players realise just how mundane standard shooter movement is these days, and bring them to the realisation that movement can be just as important and just as much fun as the shooting part.


(rookie1) #65

So true …


(shaftz0r) #66

this is something has actually blown me away. im shocked to find myself still wanting to play a beta that has 2 maps that ive played over and over, and its really because the movement is such a blast. in the heat of the moment finding new lines to move on and battle whatever is happening is a blast, and this is all with crippling lag in the beta. Im still playing even though the shooting is par at best, and the servers are woefully unstable, because the movement is so fun

also, last titan standing is actually really fun. i didnt think it would be at all


(stealth6) #67

That sounds like fun. I also happen to know a movement system that allows players to catch up to other players without making it too easy. I’ll give you a hint it starts with an s…

…trafejumping :smiley:


(Hundopercent) #68

I bought it and never played. :\ Damn game sales!


(attack) #69

yes they do!but relativly slow


(attack) #70

i could live the mirrors edge movement in xt as a compromise between skill and noobfriendly.


(attack) #71

btw animations by enter the tank ,would be nice.like enter titan.


(trickykungfu) #72

changing the movement this drastic would make no difference. The maps are just not made for stuff like this…

Just making it feel more fluid. sprint + packs/reload or some sort of strafing (would be nice at canary) would do the job!


(DarkangelUK) #73

[QUOTE=trickykungfu;490010]changing the movement this drastic would make no difference. The maps are just not made for stuff like this…

Just making it feel more fluid. sprint + packs/reload or some sort of strafing (would be nice at canary) would do the job![/QUOTE]

I don’t think anyone here is saying (or is silly enough enough to say) “add Titfanfall movement to Xt as it stands”. This is more to highlight that people want and will embrace a more advanced movement system, and it’s sad to say that I’ve been saying this since day one back in 2012. What you propose will not ‘do the job’, that’s just silly. I’m sorry but those are trivial things that gets us nowhere closer to what we’re yearning for. I said from the beginning, Xt could break the mould and convince the masses that there’s more to shooters than shooting and that movement can be just as challenging and just as fun. There aren’t (Well weren’t) any shooters out at the time that had such an emphasis on movement, then along comes Titanfall which steals the thunder that Xt could have been generating.


(trickykungfu) #74

Even in the future i can’t see adding TitanFall movement to a game like Xt or Wolf ET would work. The TTK is to slow! Now just think about Titanfall where you need 3 Headshots to kill. That will not work out.

So i am glad we don’t have that kind of movement in Xt. Its more skill based and made for competition…


(DarkangelUK) #75

Why would it not work? Sorry that doesn’t make any sense, especially since one of the biggest complaints is the fact that TTK is too low for Titanfall. And please dont throw the ‘competition’ card, like advanced movement doesnt belong in a comp game. RtCW, ET, Q3, UT would all like to have a word with you… hell even Crysis 3.


(attack) #76

agree.the only game where the movement havent fit with the gameplay is brink foir me.(only because of the small maps.)


(Protekt1) #77

[QUOTE=trickykungfu;490015]Even in the future i can’t see adding TitanFall movement to a game like Xt or Wolf ET would work. The TTK is to slow! Now just think about Titanfall where you need 3 Headshots to kill. That will not work out.

So i am glad we don’t have that kind of movement in Xt. Its more skill based and made for competition…[/QUOTE]

It would work. All they have to do is decrease spread build and already hipfire is accurate enough to do the job. Getting 3 headshots or getting 1-2 headshots and a combination of bodyshots is fine in a fast paced game. It means there is a skill ceiling that the higher your headshot count the better you will do. The only thing they would really need to change, other than the maps, is the spread mechanics.


(biz) #78

I’m not saying they play similarly, but people do see both of them as games with an emphasis on the movement system

with Titanfall, I really see CoD evolving towards the best parts of ET + Brink (bigger maps, skill-based movement, more emphasis on route-planning rather than just hiding + shooting)

with Extraction, I see Enemy Territory devolving towards CoD (small maps, limited mobility, static combat). maybe it could be still be fun, but it’s hard to say when I never see servers with people


(BomBaKlaK) #79

[QUOTE=biz;490039]with Titanfall, I really see CoD evolving towards the best parts of ET + Brink (bigger maps, skill-based movement, more emphasis on route-planning rather than just hiding + shooting)

with Extraction, I see Enemy Territory devolving towards CoD (small maps, limited mobility, static combat). maybe it could be still be fun, but it’s hard to say when I never see servers with people[/QUOTE]

I have the same feeling for the moment, even if I don’t like much Titan fall


(rookie1) #80

[QUOTE=biz;489979]the funny thing is people have started to compare Titanfall without the titans to Brink
the maps will really make Titanfall work while staying accessible

I don’t even get in titans because they’re so slow. I just set them to AI mode and go running around at crazy speeds shotgunning people

this game is neat since it lets you play it like CoD if you want, but it also has the insane mobility which I am honestly shocked made it in for such a console-oriented game.
it’s kind of like light vs. heavy in Brink, but it’s based more around playstyle instead of what class you are[/QUOTE]
True @Gamespot Titanfall: Pros Weigh In Live Stream


They mention Brink @ 50:58 in the video