ideas from titanfall


(shaftz0r) #21

really? cause i was gonna say the shotgun is ridiculous and needs to be nerfed badly. the smart pistol is whatever


(acekiller345) #22

Eh… its an aimbot built into a gun…


(shaftz0r) #23

annnnd all you have to do is turn a corner. ive had no issues with it


(Protekt1) #24

The smart pistol actually seems like it takes too long to lock on to get an instant kill to be really effective and you have to be fairly close for lock on. At that range shotgun dominates. The AR seems to be on par, with a big advantage over range.

I think respawn has themselves a big hit. No complaints so far.

I think XT needs wall running, double jump, and sprint strafe.


(attack) #25

the problem with this gun is not the playerkill, its more it kills minions way too fast and easy.
also i havent trouple with kill without lock on.its crazy but its very accurate in hipfire.


(biz) #26

the AI minions will probably be a non-issue in the modes with more of a purpose to them
if you can’t farm them for score, they don’t have to be the focus

you can already see that difference between TDM and capture-point in the beta

the auto-aim thing sounds good, but it’s actually useless when the other primaries are so strong, even with poor aim, they do more damage before the auto-pistol will even lock on


(attack) #27

[QUOTE=biz;489878]the AI minions will probably be a non-issue in the modes with more of a purpose to them
if you can’t farm them for score, they don’t have to be the focus

you can already see that difference between TDM and capture-point in the beta

the auto-aim thing sounds good, but it’s actually useless when the other primaries are so strong, even with poor aim, they do more damage before the auto-pistol will even lock on[/QUOTE]
anti titan minions are strong they cap points and can do dmg to mechs.


(attack) #28

a game that rly deserve mor attention is loadout.
loadout is an rly good game game.
its fast its funny.
great hitfeatback.cool weapons and fast movement


(.N.E.R.D.) #29

Smartpistol has no autofire like in the training so vs a good player you should be dead :wink:


(Glottis-3D) #30

all the fun, that ex rly needs lies in the combination of maplayout, objects mechanics and shooting(+movement). and all three are in the works.
we just need to test test test, SD just needs to giev us smthng to test more often =))


(Volcano) #31

we’ve been testing for a couple of years and look what happened


(Bangtastic) #32

titanfall is kinda shallow; when you expect a CoD its great; but mechs arent enough innovative in the long run but enough for Titanfall sequel… I wont bother playing it anyways. If you like movement and speedrun stuff keep an eye on http://coilworks.se/cloudbuilt/index.html :).

I think there is not much SD could take from Titanfall, that wasnt already considered. Ledge grab would be still kinda nice. Waiting all the way for Tier system, or sth that adds some depth to the game.

Was Evolve already mentioned?

Anyways I found a good quote which nails it:

“A version was given to players right at the very end of the development stage. I think the feedback from gamers should always be balanced - 50% for and 50% against. Why? Because when 100% of players are in total support of the game, it means they have seen it elsewhere…”


(BomBaKlaK) #33

Nothing better than the Race mode in Warsow !! (or defrag)


(shaftz0r) #34

[QUOTE=attack;489880]a game that rly deserve mor attention is loadout.
loadout is an rly good game game.
its fast its funny.
great hitfeatback.cool weapons and fast movement[/QUOTE]

that game is a spamfest and almost completely talentless. its fun for 30 mins at a time, and thats it.

the only reason to frag the ai characters is to get a titan faster. other than that i hope they realize how completely useless they are, and remove them while upping the player count


(Protekt1) #35

Player count is fine.

Loadout actually is a decent game. I just wish they got to changing a few things in it faster like the shields. People have been complaining about them forever. I was in the closed beta/early access for 8 months before release and they finally have said they are overhauling it.

Basically the problem is that if you don’t have personal shield you just take a ton more damage even if you use electric shots vs the shield. Because they can use fire shots vs you and you die so fast from fire shots in the game for some reason.


(BAMFana) #36

The combination of the smart pistol and NPCs is actually brilliant game design by Respawn. One of the biggest problems in designing FPS games these days, at least in how difficult it is to solve, is accounting for the wildly varying levels of player skill. This is largely anecdotal on my part, but the skill difference between a good player, a mediocre player and a poor player, is much larger these days than it was say ten years ago. While matchmaking is reasonably effective at preventing the greatest skill discrepancies, it is by no means perfect, so ideally you want to also design the game to prevent less competent players from being completely annihilated by the competent players.

This can be accomplished in various ways, most of which have rather painful side-effects. Examples include introducing random chance elements (luck), increasing the player count in a game until it is impossible for any one player to make too large of an impact on the game, adding persistent progression elements that give players who pump a lot of time into the game significant benefits over players who spend less time (regardless of the actual relative skill of the players), or by adding benefits that can be obtained by spending real money. All these examples have notoriously destructive side-effects that can significantly reduce the quality of a game. Respawn’s solution is far less invasive: By adding a weapon with a very low skill floor and ceiling, that is still less effective than the other guns are in the hands of a competent player, as well as NPC characters that said weapon is very effective against, they’ve given the less competent players something to do that allows them to enjoy the game even though they can’t beat the competent players in most 1v1 situations.

It’s a shame the rest of the game seems rather boring – at least none of the game modes in the beta could hold my interest for more than a few hours of casual play, but this is certainly one design choice that is beyond repproach.

I would actually love to see some of this implemented in Extraction. It seems like SD have already gotten the memo on designing mercs that are reasonably effective in the hands of less competent players, but are outclassed by other mercs in the hands of competent players (low skill floor and ceiling vs. medium skill floor and high skill ceiling). It would however also be cool to have one game mode that implements NPCs, essentially a “Dota style” game mode. If designed correctly, this could be a big hit for veteran gamers and newbie gamers alike, although I’m sure the ET diehards on here will rush to flame this suggestion regardless of its potential.

I definitely agree with the posts saying that Extraction should take some tips from Titanfall on movement. While Titanfall movement is far from perfect, it’s reasonably fluid and fun to use, and has some depth to it, which is exactly what one wants from a movement system. Implementing a similar freedom of movement-system in Extraction, at least for the faster close combat classes, would add another dimension to the game and improve it significantly.

Another important observation, is that Titanfall has per-game progression and persistant progression systems, both of which are very important features to have for any new FPS game that wants to succeed. I think the burn cards (which I suppose can be descrived as a hybrid system of per-game and persistent progression) are a great feature for a casual game, but I don’t think they have any place in a game intended for serious competition (which it seems clear that Titanfall isn’t). The Titanfall beta also has persistent progression in the form of unlocks through achievements, and per-game progression in the form of Titanfall timer rewards. I’d like to see something similar in Extraction, although I’d prefer it if the per-game progression system was less anemic. Persistent progression in the form of unlocks is acceptable, and I’d like to see a significant per-game progression system that rewards a wide variety of actions (objectives, frags, gibs, defence, scouting, etc. – this should obviously be weighted so that competent players are heavily rewarded for high risk/high reward actions such as fragging, while also allowing less competent players to progress slower through low risk/low reward actions) with ability and stat upgrades.


(stealth6) #37

Panzerfaust


(shaftz0r) #38

so your entire point is that noobs can frag npc characters, which somehow changes the skill ceiling? i dont get it. fragging the npcs is pointless. they dont do anything except waste ammo.


(BAMFana) #39

You get a reasonable amount of Attrition Points (victory points) for killing NPCs in Attrition mode. A weak player will likely contribute more to a team by running around the map killing NPCs and avoiding enemy pilots rather than contributing the the enemy team’s score by engaging enemy pilots and dying repeatedly. A team also gets some less-evident advantages from having someone continually clearing out the NPCs – for one it makes it easier to identify the pilots, and secondly having your weaker players clear out bots means your stronger players can focus on killing pilots. In addition, you get a stat on the scoreboard at the end of the round showing how many NPCs you’ve killed, which is a slight consolation prize for the weaker players who can’t compete with the stronger players on pilot k/d.

I assume they’re going to ramp up the danger NPCs pose to pilots as their damage output is rather trivial right now (Spectres currently do a non-trivial amount of damage to Titans, though), which would increase the benefit of having someone clearing them out as well. I don’t know if they have any plans for further game modes than what is available in the beta, but I would assume they do, and some of them may have even more emphasis on NPCs than Attrition currently does.


(shaftz0r) #40

see thats ridiculous to me. if they up the threat of the bots, people will rage. most people already want them gone, but to make them a threat would be insane. the maps easily support 8v8, they just need to redo the titan system and get rid of the bots