Neither does earning XP but that system is held up as the educational tool of the century.
All I’m saying is that players in proximity to each other have a much greater chance of working together (and seeing the benefits of doing so) than those who don’t. Reinforcing that behaviour with something that benefits ALL involved helps give an immediate feedback on this.
Buffs also don’t need to be over powered or directly related to being able to kill the other team. You could for example shave 5 seconds off the health regen trigger if you have a medic near you. This wouldn’t benefit you during a fight but would make you better off afterwards.
To be clear I don’t want any players touching or otherwise interacting for this to happen, it just happens because you’re grouped with your team mates. Move away from them and you lose that ability.
What other problems?
What other systems need fixing to encourage and reinforce better teamplay?
[QUOTE=Seiniyta;426364]I don’t like the passive buffs either to be honest. It’s incredibly artifical and not really all that rewarding. It does have the side effect of making aoe damage super powerful if everyone is going to cuddle up 
That aside though, once DirtyBomb is a bit further along developement SD definitly should invite Totalbiscuit for a a few rounds. His channel nowadays has gotten really big and can give this game some good exposure. Especially since he is fond of W:ET and even quite liked Brink.[/QUOTE]
I wouldn’t say it was artificial. There are benefits from playing as a team even if they aren’t immediately obvious. Having a medic next to you means you’re more likely to be revived or fed medpacks for example. All this would do is make that connection obvious by giving some tangible reward, the rest, as acutepuppy says, comes organically.
AOE is easily countered but making the area large enough that you don’t need to huddle (I’d agree that doing that would be terrible). I’d imagine something relatively large so that players really don’t need to think about it, edges can be fuzzy like in the video.
+1 for Totalbiscuit. I think once this gets to closed beta and most of the stuff is in, having these people come in and get involved is going to be important.
<hugz> My only friend. 