Ideas for REBALANCE!


(Dr_Plantboss) #1

Thunder has lost his EMP ability, and Phantom has stolen if from him! However, Thunder generally made better use of this ability! Phantom is also supposed to be a recon merc, the only such mercenary to not be capable of spotting an enemy!

What I propose is a rebalance. This would have a few simple points that would make (IMO) Thunder and Phantom more useful/fun. Here are said points:

  • Give Thunder his EMP back
  • Increase cooldown delay on Thunder’s ability
  • Remove EMP from Phantom
  • Instead of disabling deployables within a radius, Phantom’s “circle of doom” would spot enemies, for 3 seconds after leaving the “circle of doom” and indefinitely when in it’s radius. COULD NOT SPOT THROUGH WALLS
  • Put Thunder’s health and speed back to normal
  • Increase the radius of Phantom’s circle of doom

Please tell me what you think.


(GatoCommodore) #2

bretty nice.

i kinda liked thunder EMP.

but if you do that, we have to remove that health buff because thunder will no longer get mined or get screwed over by a health station.

150 Health please but increase speed into nearly fragger.


(JJMAJR) #3

I think that there’s a better way to balance Thunder/Phantom than that.

Namely, not have any of Phantom’s abilities rely on close range.


(GatoCommodore) #4

[quote=“JJMAJR;210430”]I think that there’s a better way to balance Thunder/Phantom than that.

Namely, not have any of Phantom’s abilities rely on close range.[/quote]

yeah the spotting would be very useless. if you get detected you will know theres phantom nearby

instead, he can press E to detect while pointing at it.
no range limit, making him best spotter.


(LifeupOmega) #5

“COULD NOT SPOT THROUGH WALLS”

Then why use Phantom over Vas who can kill better and spot better?


(Dr_Plantboss) #6

[quote=“LifeupOmega;211689”]“COULD NOT SPOT THROUGH WALLS”

Then why use Phantom over Vas who can kill better and spot better?[/quote]

because it would have more range.


(GatoCommodore) #7

[quote=“LifeupOmega;211689”]“COULD NOT SPOT THROUGH WALLS”

Then why use Phantom over Vas who can kill better and spot better?[/quote]

why use red eye over vasilli?
why use Aimee over vasilli?

i mean its not like every merc is different yknow…


(LifeupOmega) #8

Except in this case both Redeye and Vas are miles above Aimee and Phantom, because one has through the wall spotting with no downtime, and the other is a hard counter to Phantom and has 100% uptime spotting with smart IR usage and incredibly powerful smoke that can make full use of the Grandeur and PDPs clip sizes.

Aimee has a slow camera that has a good damage bonus but the downside of a small radius (and that there’s almost always a player running Bomb Squad), and her small healthpool doesn’t help either, being 20 or so below the other recons. Phantom can’t effectively pick targets at the ranges that any of the other three can - this, combined with his joke of a cloak, his cloak’s hp, and his dependency on getting really close to make use of his cloak in the first place, will cripple him in any setting where people actually communicate and don’t let people slip past often. There are few spots on maps where this works by default and we still never see him used because you can just take another merc who packs more of a punch.

This also relies on Phantom, once again, sitting in cloak doing nothing if he wants to keep people spotted, which none of the other three have to do - they can throw or toggle and then go straight to their weapons without having to compromise damage.

This is all like saying why use Proxy over Fletcher - +20 hp, 100 damage x3 on low cooldown, and perfect guns to combo with that damage, or low hp with an ability that people can avoid by using their eyes and ears. Frisbee? Just use Fletcher, you’ll do more in the long run anyway with your 100 damage every 8 seconds.

I’m all for buffing Phantom, but give him something that will actually make him a potential pick when you only have 5 players.


(Dr_Plantboss) #9

[quote=“LifeupOmega;211870”]

This also relies on Phantom, once again, sitting in cloak doing nothing if he wants to keep people spotted, which none of the other three have to do - they can throw or toggle and then go straight to their weapons without having to compromise damage.

I’m all for buffing Phantom, but give him something that will actually make him a potential pick when you only have 5 players.[/quote]

What if you stayed spotted for instead of 3 seconds after leaving, 7? This would make it so that theoretically Phantom could constantly spot someone while entering and leaving cloak.


(GatoCommodore) #10

[quote=“LifeupOmega;211870”]Except in this case both Redeye and Vas are miles above Aimee and Phantom, because one has through the wall spotting with no downtime, and the other is a hard counter to Phantom and has 100% uptime spotting with smart IR usage and incredibly powerful smoke that can make full use of the Grandeur and PDPs clip sizes.

Aimee has a slow camera that has a good damage bonus but the downside of a small radius (and that there’s almost always a player running Bomb Squad), and her small healthpool doesn’t help either, being 20 or so below the other recons. Phantom can’t effectively pick targets at the ranges that any of the other three can - this, combined with his joke of a cloak, his cloak’s hp, and his dependency on getting really close to make use of his cloak in the first place, will cripple him in any setting where people actually communicate and don’t let people slip past often. There are few spots on maps where this works by default and we still never see him used because you can just take another merc who packs more of a punch.

This also relies on Phantom, once again, sitting in cloak doing nothing if he wants to keep people spotted, which none of the other three have to do - they can throw or toggle and then go straight to their weapons without having to compromise damage.

This is all like saying why use Proxy over Fletcher - +20 hp, 100 damage x3 on low cooldown, and perfect guns to combo with that damage, or low hp with an ability that people can avoid by using their eyes and ears. Frisbee? Just use Fletcher, you’ll do more in the long run anyway with your 100 damage every 8 seconds.

I’m all for buffing Phantom, but give him something that will actually make him a potential pick when you only have 5 players.[/quote]

did you reply to me or plantboss?

because my comment is sarcastic…


(hoyes) #11

No. Thunder does not need an emp. In fact, I think no merc should have an emp, as it is such a hard counter to everyone with deployables. If thunder got the emp back, his conc would have to be nerfed drastically, reducing duration of effect. As a Thunder main, it is already difficult enough to kill multiple enemies in a short amount of time in succession without being on dangerously low health. Giving Thunder the emp would make it awkward for the player to lead a push, and therefore make Thunder have limited use.The cooldown increase is all it needs (to 17 secs from 15).

Also, Thunders health and speed are FINE, he has a big enough hitbox already, I have no idea why people complain about it. You cannot run from a fight with Thunder, it is perfectly fine.

But the phantom idea is good as a replacement.


(Herr_Hanz) #12

[quote=“Jokder;212292”]No. Thunder does not need an emp. In fact, I think no merc should have an emp, as it is such a hard counter to everyone with deployables. If thunder got the emp back, his conc would have to be nerfed drastically, reducing duration of effect. As a Thunder main, it is already difficult enough to kill multiple enemies in a short amount of time in succession without being on dangerously low health. Giving Thunder the emp would make it awkward for the player to lead a push, and therefore make Thunder have limited use.The cooldown increase is all it needs (to 17 secs from 15).

Also, Thunders health and speed are FINE, he has a big enough hitbox already, I have no idea why people complain about it. You cannot run from a fight with Thunder, it is perfectly fine.

But the phantom idea is good as a replacement.[/quote]

thunder needs like 30% resistance against his own flashes, and an MK46 buff.


(TheStrangerous) #13

Yeah, Phantom’s EMP device that could be thrown, would be a useful secondary ability against those deployable nests.


(hoyes) #14

@Herr_Hanz I agree 100%, as long as the cooldown nerf happens.