[QUOTE=tokamak;505801]There should be more skill in using it. I don’t like nerfing an essential ability of a merc though. It leads to a precedent where all other abilities of the mercs will need to be reigned back accordingly which will make the gunfights more prominent and in turn the game more generic.
I’d like to see contrasts rather than everything being muffled back into the grey again.
If a team feels severely disadvantaged by Vasiley’s absence then that same disadvantage should be felt by missing any other merc. Not through nerfing Vasiley but by boosting the abilities of the rest. Much, much harder, but also a much better pay off.[/QUOTE]
I very much agree with this point. We do aim to be accentuating the pros and cons of each Merc, not normalising them.
Yes it’s harder to balance and there will be somethings that are just too easy to perform and feel ‘cheap’ and those will need more skill & mastery introduced.
With the 5v5 ranked skill-based matchmaking mode still being worked on, it’s tough to tell how effective each character is when it comes to winning a stopwatch match. Right now we are working with the information we do have, including: internal reviews, playtest feedback, focus test analysis, player feedback and gameplay statistics.