Ok, just to get some idea’s going…
Here’s a few ideas that I believe would make Market Garden awesome on ET if it were ported over.
(Of course this also serves to gently prod Splashdamage in that direction.
)
Please keep in mind that I’ve played this map thousands of times as it was the staple map of our community (Charter Miami.)
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Have an engineer able to damage the barbwire under the bridge so the defense has to constantly patrol it and repair it or it makes it easier to get to the water tower.
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Make the pillars on the bridge “Dynamitable” so engineers can focus on not only going after the main door but also directly blowing the bridge up. I would say Two dyno’s – one on each side of the bridge would be good. Axis engineers could repair each side but it should take a VERY long time.
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At the mansion, the brick wall near the radio should be able to be demolished. Again a plant there or MANY airstrikes should damage the wall but it could be repaird with a lengthy engineer effort by the allies.
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You should be able to drive the tanks over the bridge.
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Mines should not be plantable on hard surfaces. You should not be able to mine the walkway to the water tower.
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You should be able to blow a hole in the wall that takes you in the south entrance to the manson compound. The hole should be blown with a tank that sits in the warehouse gardens and shoots down the alleyway into the wall.
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Dare I say open up a new flank that goes from the Warehouse gardens to a new section by the bridge? Maybe where the little bell tower is that you can’t get too?
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The netting above the allied radio should not protect you from an airstrike.
Any others?
Mad Gasser
