Idea to insentivise staying in on a server - Give +1% per consecutive match, up to a max of +10%


(Gwarh) #1

An idea occurred to me while watching half the players leave a match/server today. Which can be a real drag as you have to disconnect, look for a mostly full server, then try to join, hope it actually has empty slots then join, wait, lock in, wait, etc, etc.

So why not give players a cumulative +1% per match played in a row EXP/Cash bonus, maxing out at +10%.

10% really isn’t that much for Warchest/Nexon to give out, but I bet players will stick around most crave any tiny advantage/bonus they can get.


(bontsa) #2

This would be interesting idea. Definitely more appealing than one I saw which came down to reason people leave matches right in lobby, is mostly to open cases, thus suggestion was to limit case opening to once per day :’)

I would like cash bonus more, since we’re already, not struggling, but at least seeing effects of some people levelling up with xp bit too fast to join competitive and min10 level servers. Too early to understand the game enough for those features yet that is. 10 extra credits for each 100 earned, I recall getting 200 from an obj match without any missions finished?

Playing 10 matches in a row seems quite long for full effect though, maybe tad lower amount, like 6? Should also scale somehow between modes like short Objective vs. theoretically double the longer Stopwatch.

Remember though to take breaks to get dem legs movin’ peeps :wink: Or hands & neck at least. joint’s cracking


(GeekyNerd_FTW) #3

I think should be more, like +5% each game with a max of 50%.


(Indefinite) #4

I think there should be a +5-10% Credit/EXP bonus for staying in a match from start to finish. But that’s it.