Alot of people will agree the first objective of Bridge (repair EV) is very defender sided.
My idea is to, in the building on the right (from the attackers prospective, the one you can acsess from the bridge up top) to add and MG turrent at the window to kill defenders protecting the EV.
Let me know what Y’all think
Idea to help Balence Bridge
Actually now that I think about it Bridge is a really good map. There’s little chance of winning as attackers or defenders without teamwork unlike other maps, but we’re supposed to work together anyway. And stealth repairing the EV isn’t really that rare.
It’s the last objective that bothers me. Defender’s spawn is too far back, sometimes we can’t catch up to the objectives carrier. And there’s too many ways for attackers to come in.
But when shit hits the fan and both teams aren’t working together, Bridge is a great TDM map.
Well I think by putting an mg there it could work both ways. You can kill people defending the ev but you can kill attackers trying to repair it as well. Some bushwhackers put their turret there and it can be quite annoying.
And typically when the match starts defenders tend to reach there first. So it there’s a chance it will make it harder for attackers too.
Generally, if teams are totally even with defenders standing on EV, this map turns into a meat grinder. That’s incredibly hard to get it repaired if defenders pay close attention (and quite often impossible or way too late). My problem is that attackers have expose themselves quite a lot to break the def spawn flow on this map. So you need to fully break the whole defending positions THEN go block the flow. Generally, in 25 secs, you won’t do it.
@Weekendwarrior I do agree that there is a problem with the last objective.
But for the MG it’s easier for the attackers to get in there, and if the defenders are just holding down that building, it can make an easy repair as you can repair the EX on the side they can’t see
by just putting a gunner there it wouldnt really be useful most of the aura station place are hidden from there maybe putting it in the extreme right of the building may be better for attackers and defenders for attackers to clear the ev or for the defender so a flanking proxy can go there block the two paths with her mines and use the gunner to clear the ennemy
The whole Map is very defender sided due to the places present at which the defender can wait for the attacker to come while the attacker have to walk nearly blind into the defender.
I usually rush repair the first obj, its the best thing you can do if you really want to get it done. However, if the defender really camp at the ev it gets impossible (if the defenders arent weak) to do it alone and sine you cant expect teamwork in pubs… .
Second obj is another chokepoint at the barricade generator which you must bomb down if the defender arent stupid enough to not defend it. However, only little people get that so ya… its another pain.
Last Obj is another funkiller if the defender got an Proxy/Bushacker and Medics, preferable Aura. Its so hard to push into the building if the defender are just sitting there waiting it out with several medics, mines and/or turrets.
However, in Pubs the balance and brain of the team usually makes the difference. Neverless, there are easier maps to solo carry than brigde if atleast 1-2 defender know what they do.
[quote=“Geeky_nerd;30595”]Alot of people will agree the first objective of Bridge (repair EV) is very defender sided.
My idea is to, in the building on the right (from the attackers prospective, the one you can acsess from the bridge up top) to add and MG turrent at the window to kill defenders protecting the EV.
Let me know what Y’all think
[/quote]
Balance*
[quote=“Yoma;188308”]The whole Map is very defender sided due to the places present at which the defender can wait for the attacker to come while the attacker have to walk nearly blind into the defender.
I usually rush repair the first obj, its the best thing you can do if you really want to get it done. However, if the defender really camp at the ev it gets impossible (if the defenders arent weak) to do it alone and sine you cant expect teamwork in pubs… .
Second obj is another chokepoint at the barricade generator which you must bomb down if the defender arent stupid enough to not defend it. However, only little people get that so ya… its another pain.
Last Obj is another funkiller if the defender got an Proxy/Bushacker and Medics, preferable Aura. Its so hard to push into the building if the defender are just sitting there waiting it out with several medics, mines and/or turrets.
However, in Pubs the balance and brain of the team usually makes the difference. Neverless, there are easier maps to solo carry than brigde if atleast 1-2 defender know what they do. [/quote]
I think the last obj on Bridge is fine - if the enemy has lain down mines, health stations, turrets etc. all over the objective room, then all you need is a Nader/Stoker/Phantom to take them out with ease (Phantom being the most effective, since he can deal with ALL the deployables in an instant, while Stoker and Nader can only deal with a few of them).
[quote=“Geeky_nerd;30595”]Alot of people will agree the first objective of Bridge (repair EV) is very defender sided.
My idea is to, in the building on the right (from the attackers prospective, the one you can acsess from the bridge up top) to add and MG turrent at the window to kill defenders protecting the EV.
Let me know what Y’all think
[/quote]
I think a better solution would be to simply move the defenders’ spawn back and the attackers’ spawn forward.
Or we could just add in a ‘forward spawn’ that the attacking team can capture on the top of the bridge.