Yup, our favourite glass canon imho needs some rebalancing when it comes to her mines
My ideas:
-before priming mines will do 50% of normal damage and gain 25% after 1,5s (so it goes more or less like this plant mine->50%dmg->75%dmg after 1,5s->100% when primed) This will combat suicide proxy tactic or plant+shoot tactic: it still could be powerful, especially against squishier/wounded mercs but not as easy to use or even encourage Proxy to wait that extra 1,5s while shooting enemies and then finish then with a “half-primed” mine
-EMP’ed mines will do 40%less damage (we all know and “love” teammates who run into the mines no?) This will also buff Phantom (but I still think he needs a total rework+fix)
-damage decreased to 160/170dmg (so with my “priming” idea it would be either 80->120->160dmg or 85->122/123->170dmg)
-stronger damage falloff
Personal opinions:
-mine sounds should be a bit louder imho
-increase cooldown to 30s
To sum up we Proxy would be still viable and strong, but not as annoying and easy to play