Been having a look for some SP maps for HL2 and came accross combineonslaught and antlion_troopers, two of the most popular ones, where you just defend for as long as possible against a constant stream of AI. Its fun, but just having some AI teammates dulls it a bit, quickly became obvious it would be much more fun with real people… (there is some popular alien onslaught thing for UT2003/4 which is MP, and doubtless others).
So anyway, a fun new way to play ET?
Short version: humans defend co-op style against increasing waves of AI bot attackers.
Long version:
I had a thought about it and imagined the second half of Fueldump, humans defending against waves of AI. Initially AI spawns in the tunnels but can maybe build the CP and spawn there, humans can blow it to lighten the load a bit - and give some tasks for covertops. Humans spawn in the dump as usual, I guess the main gate and wall are already breached. AI objective is to blow the dump.
‘story’ could go axis unleashed Heinrich (from rtcw) or something, who has rebelled with his undead-ish minions, and the dump contains some prototype vaccine or whatever. I figured it would be good fun because all the humans get to “own” and experience teamwork, might be a good intro for new players (who dont learn too much just getting owned constantly in MP) aswell as a fun break for seasoned ET players. Key is having humans be almost constantly against it and having to work hard together to acheive victory. Might help “encourage” good games if the AI can get slightly better or weaker depending on how well or badly humans are coping, only to a small extent though, just to make sure they have a chance or dont have it all way too easy, yet also ensure humans are punished/rewarded for their level of play.
Lots of possibilities regarding lives - timelimit with infinite reinforment, timelimit with limited human lives, both teams limited life [maybe humans lose x XP upon death, and get kicked or puts to spectator if they get below 0?], not sure what would be best. Probably be a good idea to have some some bots on the human side as fillers when there arent enough humans playing, but make them a bit more skilled and with better teamplay than the enemy AI. Maybe also tie the flood of enemy AI to the number of humans?
Yes yes, so OK i was bored. But, this WOULD be fun, and I figured it probably wouldnt be too hard to make since there’s bots that basically work: most stuff seems done already. No issues with bots not being lifelike or being stupid with low levels of teamplay, because theyre supposed to be zombies or whatever.
Also would be great if it can work with etpro or etpub.

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