[Idea] Incorporate old trading system with new


(Supersneaky) #1

As title says, bring both the old and new systems together for trading/crafting cards.

The old system was great because you would get cards of bronze/silver/gold on the way to a cobalt which more often then not would end up a favorite with use, the new system skips that and is less rewarding on the path to a cobalt.

Id be happy with a system that lets you still trade up cards and or recycle them for shards giving players options on what they want.

Currently with the new system i have no way of getting gold/silver unless i get lucky with RNG case drops because i want to work my way to a cobalt instead. I know alot of players will still craft gold/silver/etc. For skins too ofc, which they can still do taking either path to acquire.

Thoughts?


(Drac0rion) #2

Still keep the Iron>Bronze>Silver>Gold>Cobalt tradeup, but instead just require ONE card of that rarity + X amount fragments to trade it up to the next rarity?


(blufflord) #3

the problem with the old system is upto bronze, ti took ages to trade them all up. after bronze it was nice because i got some good silvers and golds which i kept, the i traded up the ones i didnt like to my cobalts.
The good thing about the new system is is saves a ton of times prior to bronze, but then after that it seems strange cause all i wanna do it save up for a cobalt, and doesnt seem worth it for anything else, and i dont get the nice golds along the way.
Some sort of merge of the two would be nice, along with a cost reduction.


(TheStrangerous) #4

I’m happy with the current system, except raised up prices.


(Mister__Wiggles) #5

Only issue with the new system is the credit price. After all the flak the devs have had lately and they go and drop themselves back in the shit. There’s only so long cool game mechanics keep a community interested, people don’t like being lied to or suckered into something.


(jokingShale) #6

Judging by the dev post on this matter, their justification is that apparently trading up from anything other than leads was very rare.

But that’s simply not true. I traded up three cobalts in my play time and I can guarantee that at least half of each was made up of natural golds and silvers. Well, natural if you consider the higher quality case drops to be natural, not just the regular cases.


(ZeSpecter) #7

Edit: never mind, misread


(yesser) #8

yeah but you know… trade in they maked it and no one use it so i gues it better to not put the two in the same time


(The_N00Ba) #9

Honestly can some one explain why the credit price is an issue. I am having a problem understanding why it is. :slight_smile:


(Drac0rion) #10

@The_N00B
Lets say you bought 10 elite cases and got 6 golds out of them, with previous system you only needed 10k credits to turn them into a cobalt, but now the same amount of golds turned into fragments won’t suffice, not to mention the 5x higher credit cost.

While all cases were made more appealing with the new patch it still seems a downgrade for the paying customers only due to being forced to use this new crafting system.


(The_N00Ba) #11

well that’s the thing I am having trouble understanding. people are buying elite cases and saving themselves 52,000 credits a piece based on old system and minimal 25,000 credits with the new system. Of course currently making a cobalt does consume more credits and resources but those that have purchased cases have already skipped most of the playing/grinding process. Instead of just using money to get instant satisfaction those players now have to play the game more. And it feels like those players are now upset they have to play the game more to get what they want. It’s like the skins have become more important than gaming. So I am left wondering why do the players not want to play the game. The answer to that seems to affect everyone whether player, developer, or publisher. I am still wondering why.


(doxjq) #12

Because I have lost millions of credits worth of progress from the last 5-6 months because crafting a cobalt from the new system is only beneficial if you’re trading everything up from lead. What about my 25+ golds I already paid millions of credits for? If I want to trade those up to cobalts with this new system, I now have to pay 50k which incorporates all the gold trading fees in it, fees which I have already paid for to get golds in the first place. The new system shafts everyone who had middle line cards (silver/gold) more than others.

Watch Sovrakha’s video, he explains exactly what I mean in here when he uses his two hypothetical examples. This is why the new prices are a problem.


(The_N00Ba) #13

From the math I have been doing, most of the millions of your credits will still exist in the fragments you gain from recycling cards. Each fragment is currently about 16.23 credits.

The rest appears to be eaten away by all the cards you did not pay credits for. I have checked the fragments gained from recycling. They all return about the same number of fragments as the number of leads used to make them in the original trade up system. So if you recycle your golds it is about the same as recycling the number of leads needed to have made them in the previous system.

The 50k does not really contain the original trading fees from what I have noticed. Most of that is effectively in the fragment cost. The 50,000 is extra minus the original 10,000. This cost however again is eaten away by all the cards gained from not spending credits as the original costs were eaten away in the previous system.

The system itself is focused more on players recycling cards. I also believe it was believed that people who have more cards including more silver/gold cards than others also tend to have less credits. 50,000 is less than 322,000. that can not really be argued unless the rules of the math are redefined.

I viewed Sovrakha’s video. i definitely understand the pain you guys are going through. From the video, it was mentioned the new system devalues cards. I don’t think it so much devalued them as more like redefine what value means. basically the economy was reset and the credit is defined as something else now.

Can’t really argue the increased prices will make things more difficult to make. This difficulty, however, appears to be countered again by the cards you do not pay credits for including the elite cases. True real money is involved but once the transaction has been made the case gains a credit value which will reduce the higher costs.

The loss of purpose and a sense of progression is definitely understandable. This system is more modular and far less structured than the previous system. Those that need more structure have to be at a loss. I feel your pain.

No, like the previous you are not required to recycle everything. i find that statement in the video to be unprofessional.

And the two examples he mentioned can again be countered by cards you received without credits.

Now these are just some of the observations I have made. Honestly this new system does feel a bit overly complex. I would prefer something simpler. I still definitely understand where you are coming from. I hope all this all can be worked out so everyone can be content. :slight_smile: