would it be possible to have a kind of global base shader from which all shaders iherit parameters just like with q3map_baseshader? i imagine this like having a path in worldspawn to this shader…
im using a mixture of original wolf shaders and my own shaders. now its no problem to change my own shaders but i would have to replace all wolf shaders by my own. in my map i would like to give all shaders “surfaceparm nomarks” because wolf fog is causing ugly blend effects on marks. i also imagine having a global “nopicmip”.
maybe i missed somethig and this already exists. what do you think ydnar? or would others also like to see such a feature?
