So yeah, as it turns out, the amount of creds you get at the end of a game is based on how long you were playing, not how well you did, with a little bonus if you’re on the winning team. I hear it’s to try and make farms less useful, but everyone knows about Overtime, right?
Simple idea, but essentially, your payment is based on how well you did, say amount of support XP as a recon, medic or fire sup, game mode as engie or combat as assault or fire sup, and averaged out with other types of xp, so if someone farmed a ton of game mode xp but didnt do any combat or support, their pay will get balanced out, whereas a medic who got a fair amount of kills, lots of heals and rezzes and game mode from standing around the obj, the pay will be higher.
another issue with not paying based on performance is that it might discourage voting for a shuffle even more. an extremely easy fix would be autobalance. a less easy fix would be averaging out the pay based on performance of the rest of the server, say there’s like a 10,000 point score difference between the average player score between one team and another, they creds handed out will be less for the team that spawncamped the entire game, but then there’s the new problem that plagued communism that if people know they can get payment even if they dont do much, say if players on one team just dont do anything and let the enemy team win, they can still get creds since the game sees the score gap and decides the winning team was being dicks and deducts their payment and gives it to the losing team even though they didnt do a whole lot…this i dont know how to fix, maybe just autobalance.
the basic idea is to pay better for balanced games than long/one-sided ones. there are some flaws in here but so far that’s the idea.