so my main idea will be that this stage is set up in an old secret axis weapon.
They have designed a huge zeppelin which is to carry some very powerful bombs.
Objective. stop the zeppelin before it reaches the drop zone.
K everythig else is still on the making I am not sure how to make a fun objective out of this
my ideas:
just have them parachute down on top of the zeppeling by the back, where the tail rodors are.(the spawn point will be set to a few feet higher than the landzone on the zeppelin with a cushion brush to give the parachuting effect.
a) allies need to build some short of ramp or staircase from their landzone which is on the top to access the internal ballon of the axis zeppelin(so it can acces the internal corridors etc.)
primary objective—
The allies need to access the emergency release valve to release all the helium from the balloon, in order to crash it before it gets to it’s bombing destination.
now I don’t know where this release valve should be or if it needs somethig else to happen first. For example I was thinking that they might need to acces the bridge(which will be located in the actual cabin at the bottom front of the zeppelin, where the release valve controls are. Or I was actually thinking of having some fights on the roof of the zepellin where they actually need to blow the release valves up.
-secondary objective–
I am not sure if this can work or if there is a good way of doing it it
they need to destroy the propeler which are moving the zeppelin forward, by setting up dynamites directly on the engines(which will be located on the outside of the hull/balloon) that way they have some outside action too. my main idea on that is, when the allies distroy the propeler engines, the time clock stops in effect giving the allies more time to finnish the primary objective. (think of the zeppeling as stoping and hovering on the same spot instead of moving forward to its destination) I was thinking of somethig that would make the main timer freeze… In order to get the timer to continue countdown again the axis need to rebuild/fx the propeler engines.
so in effect the secondary objective would create two fronts for a fight…one for the primary objective and the secondary objective which helps them with the first.
is this too complicated? can the scripting be done?
Potential problems
another thig is that if the axis cannot bring the engines back to operation and the allies cannot blow up/open the release valves the map will never end, so there has to be a definitive time scale somehow, but I really like my idea so I dunno how to make everythig work.
I want there to be fighting in the main cabin, on top of the zeppeling, and outside on the sides where the propelers are.
I would like your input 


