Information I have reviewed on Brink reports that it developed using a "Heavily Modified ID Tech4 Engine. I have played an enjoyed 2 Xbox360 ID Tech4 games in ETQW & Wolfenstein. Both games were fun, fast paced, objective shooters that suffered from no post launch support to address lag, and freezing. I believe that Wofenstein 360/ps3 was also said to be running a heavily modified ID Tech 4… So does anyone have any helpful links or info regarding the types of changes/upgrades they’ve made in the newest version of the ID Tech 4 Engine? I also know about ID Tech 5, but I’m more interested in info that will apply to Brink’s gameplay.
ID Tech 4
I don’t think you will find any information that will help you. I don’t exactly even understand what you are asking.
They took the ID Tech 4 engine and worked on it in-house, we don’t know anything about the actual engine.
wikipedia it or go to the compendium in my signature. thats all there is really apart from talking to SD staff…
I’ve read the compendium and it’s Great. I guess they will release more of that type of info after the game is released. Thx 4 the info I’ll check out wikipedia.
welcome!
tho, i don’t necessarily understand what you are looking for. i guess its mentioned somewhere that they’ve almost completely rewritten the code. unless you are looking for a source code to get really technical, there is afaik not too much more to say than “heavily modified”. i mean its a game engine. here i only can judge the engine by the graphics (screenshots, ingame) it can produce.
Some information from a tech point of view
It’s hard to say how engine features relate to gameplay though.
in short: no, there was no way to get extensive info about SD-made customization to IdTech4 engine for outsiders.
but basic directions was covered in developers blog - check it.
