I figured this could be it’s own discussion. It ETQW there was a pretty good solution, there were small icons on all the objectives. Players could look at them to get more information.
It Brink it seems like this has been changed. You can’t aim at the icon any more to get information, the information is already there (like the distance for example, and you can see the objective type from the icon itself). I can understand that they didn’t want too many icons cluttering the screen since they are pretty big now, but still. If I want to say that I will blow up the side-gate to my teammates (the easiest way seems to be to just take the mission) do I have to use the objectives wheel? I mean If there would be a small icon in the world on it I could just aim at it’s direction and quickly press a button to activate it. They aren’t obviously going to change it right now, but I am still wondering… why. Maybe on the PC in the future he icons will be smaller, because we can see pretty well on the PC and I can have all the main and side objectives on the screen at once. They should just make them more transparent if they are far away or something.
The second thing is the medic. How does the medic exactly see downed players? Do they literally have to look at them in the game / notice them on the radar? I remember how I tried to find players in ET when I was still a beginner. Since the maps were static and din’t rotate around my character then I was always confused. I had to understand which way the map is first and then think where the signal was. Or I had to look at my own character and think which way I was and if the person who needs help is behind me or to my left/right. It always confused me.
Brink is obviously different and this time the player is static. So I will know very fast if it is to my right or left or whatever. But, is there no way? Is there an icon? Can I see players though the wall? Because it seems like I should be able to, specially if judging distance, since players far away will only appear near the radar edge anyway.
In one of the topics I was wondering about how medics take revive missions. Do they have to use the objectives wheel? Instead they could just look at the icon and press a button to say that they are coming. Then the downed players knows that they should wait.
I mean no-one will actually use the objectives wheel. Even if the downed character is far away you are rather just going to run at him instead of opening up the wheel, finding him etc.
Btw: What are you guys expecting from the launch trailer? I really hope they had Blur made another trailer, the first one was just epic.

but that’s what I want to do. there’s always CVARS if nothing else… :)[/quote]And hopefully the necessary elements are adjusted appropriately for input and screen distance on pc.