I wish they never made Brink and just made ET:Qwake wars 2


(Patriotqube) #21

ET:QW was fail in the first place so no need to make a second!!!

You didnt see that one comming did you? :wink:

what i mean is, ET:QW used the ranked/unranked server idea, thats a total moronic idea imo, also the fact that you had to have a designated numbers of players on the server before matches could be played, also crap. and finally they made the game so it was completely depending on a statssite that worked for all ranked servers, so when that was disbanded the game fell apart in a heartbeat, yeah i know ppl still play it.

But thinking on the potential the game could have had if only serverowners was allowed to edit servers as they wants.

Games like that will kill the clan idea as it has been since the old CS and ET days, the provider puts up a gameforum where ppl will have to meet etc etc, so no need for clanforums.

Im against that. go figure

to end it, i was one of the guys very very interested in QW from the beginning as i hoped back then at we would have a sequel to WET, but that was not what we got.


(Humate) #22

etqw’s large maps need designated numbers on start, otherwise its steamroll.
stats site kept pub heroes doing the objective, same with ranks…
ranked servers ensured you werent playing 12342 different versions of the same game
99% of the unranked clan servers were all using promod with either euro or u.s comp rulesets.
The other 1% ran custom maps, and they were pub clans.


(Patriotqube) #23

[QUOTE=Humate;402494]etqw’s large maps need designated numbers on start, otherwise its steamroll.
stats site kept pub heroes doing the objective, same with ranks…
ranked servers ensured you werent playing 12342 different versions of the same game
99% of the unranked clan servers were all using promod with either euro or u.s comp rulesets.
The other 1% ran custom maps, and they were pub clans.[/QUOTE]

all what your saying there mate was exactly the reasons i never liked the game as I hoped I would
smaller clans didnt have a chance to get a server rolling because they couldnt be on the server 24/7 and when ppl joined the game they looked for servers with ppl on. so in the end there was only a very few really popular servers. We did actually have one of them at one point.

and look at ET, the different mods, gamestyles is exactly whats keeping the game relatively alive now.

only place qw is still mentioned is on this forum tbh

if you removed all the restrictions to the game, i bet there would have been more servers and ppl now. I killed the 2 promod servers we had when the statssite died, because to me it looked like it all fell apart at that time to.

which basically brings me back to my point, I want a game i can play as i like, and not having to fear that at one point the dev decides that its about time to kill it. which they will if playernumbers are low.

and im not a qw hater, we had qw servers in Qube from the beginning to the end. or almost to the end :wink:


(Humate) #24

Yeh im not trying to convince you of anything - simply pointing out the reasons why things were designed that way. :slight_smile:


(DarkangelUK) #25

And that’s what also makes it relatively impossible for new players to get into. ET is a complete mess now, custom pk3’s, niche edited user mods, nonsense that needs to be installed before you can get into the game. As it is, I doubt there are many new players getting into ET for them to discover how good the games which will convince them to make the leap to 3rd party content. Games that run ranked servers promise a clean, easy to access game with the choice to then delve into mods… it’s the mindset of players that think they must have stats and ranks that stops them doing that, not the game.


(Dthy) #26

Exactly what DAUK said is why I couldn’t get into ET a few months back. Even servers advertised as “No Mods/No Downloads” still had me downloading everything this side of the hemisphere, and when I finally managed to get onto a server I’d always get kicked for some reason. Gave up trying to get into, seems far to complicated and to much of a mess.


(Patriotqube) #27

Thats just plain stupid mate

the custom pk3’s does nothing to make it impossible for new ppl, yeah ive seen thos thoughts before, and it seems its been the mantra here on this site, again its craptalk

what does make it hard is the fact that there are different versions and no autoupdates

if ET was only 1 version (2.60B) then there would be no serverfacades etc etc, custom pk3 just put adverts, which can be annoying but not misleading.

I have custom ingamemenus added to some of our servers, I wont add the ones that will be there when you open ET, but i like i can set my serverrules on a page ppl can read ingame.

and with the connections ppl has now, it dosent do didly for anyone if they have to d/l a file of 25 kb


(Patriotqube) #28

You cant have a server with no mods

I have a nodownload server, you still have to downloaf jaymod tho, to me nodownload means it runs only standardmaps

catch me on xfire mate and il give you a download that will make it possible for you to play instantly and i have an etpub 1.0,0 server running be on that for 5 secs and youll also have an etkey and you should be good to play anywhere without probs


(DarkangelUK) #29

[QUOTE=Patriotqube;402503]Thats just plain stupid mate

the custom pk3’s does nothing to make it impossible for new ppl, yeah ive seen thos thoughts before, and it seems its been the mantra here on this site, again its craptalk

what does make it hard is the fact that there are different versions and no autoupdates

if ET was only 1 version (2.60B) then there would be no serverfacades etc etc, custom pk3 just put adverts, which can be annoying but not misleading.

I have custom ingamemenus added to some of our servers, I wont add the ones that will be there when you open ET, but i like i can set my serverrules on a page ppl can read ingame.

and with the connections ppl has now, it dosent do didly for anyone if they have to d/l a file of 25 kb[/QUOTE]

Mods need user downloads, maps need user download, servers running different versions need the user to be on the correct version, custom pk3’s that replace textures, make the game look like ****, custom sound files, then there’s the servers that require different pk3’s but don’t have downloads enabled on the server. It’s a complete shambles, nothing craptalk about it. Well done you put non-invasive downloads on your server, not everyone does and we’re talking about the scene in general, not just you. If you’ve done it all before then its second nature, the user experience for new players how ever, especially those new to PC gaming in general where they’ve never had to dick about with that kind of crap in the 1st place is just simply terrible. Someone new to ETQW could pick it up and get into a ranked game shortly after install and update, ET? Forget about it.


(SockDog) #30

My criteria for a good MP game. The game actually being worth playing is taken for granted here. :slight_smile:

[ul]
[li]1) A Large Community - This enables servers to fill quickly, matchmaking to work etc. 10-20k peak minimum?
[/li][li]2) Healthy Community Turnover - There needs to be new blood joining to keep the skill level varied. Inbreeding doesn’t help anyone.
[/li][li]3) Learning - If the game is complicated there needs to be a means to train offline, have aids in game and allow effective communication while playing.
[/li][li]4) Consistent Server Experience - Have a way to ensure the player experience before joining a server.
[/li][li]5) Ease of Access to alternate Server Experiences - Make trying new maps/mods easy and not penalised in any way. By easy I mean installation, updating and having zero maintenance once you leave that server.
[/li][/ul]


(Stroggafier) #31

@jonnykill, An important question one might ask of Splash Damage is: Are they still under any contractual constraints preventing them from developing ETQW-like games? Any bets on the answer?


(Mateos) #32

Lol

It’s stupid to force players to download custom ***** and hack their menus to add a link to rules/server/whatever.

You can’t say ETQW is a fail since some servers are still full the evenings; As well, compare ET and ETQW… Ok, ETQW was a “new” ET, but one is free, the other not.

I gave up trying new servers because of MB of custom crap and my menu being coloured like a pony, cleating my etmain and only using Xfire with the favs I had. This way I never knew about fake servers etc until I kept visiting these forums.

Server should only provide a unique PK3 that for instances fixed map scripts and shaders. And the “Get to etkey.org” one.


(rorgoroth) #33

I actually love QW, sure it’s not ET but it’s the same stuff - If more people played it I’d actually play online, as of now the disk is kept safe and many backups are there for when I get bored and fancy some lan or just bot game :slight_smile:

Edit:

Well, look at me being part of the solution, and not the problem!

As for ET… I play it every day but it’s ****ed up. Mainly because of the type of people you get playing on jaymod & nq - but hey, they case of certain classes has been a big problem since back in 2005/6, lets hope none of the old timers ever come back and find themselves in jay/nq game full of side running adre k/d whores battling for TB leader board places :wink:

As for this topic… It starting to seem (and no offence patriot) like another one of your crusades, first you turned all and everything in to a reason against 2.55 (which I agree) lets not turn this in to another one of your, somewhat annoying my opinion=fact and everyone_else=wrong things, it will be best for everyone :cool:


(Patriotqube) #34

[QUOTE=Psykorgasm;402535]
As for this topic… It starting to seem (and no offence patriot) like another one of your crusades, first you turned all and everything in to a reason against 2.55 (which I agree) lets not turn this in to another one of your, somewhat annoying my opinion=fact and everyone_else=wrong things, it will be best for everyone :cool:[/QUOTE]

:slight_smile: well everone is entitled to their opinions, incl. me :smiley:


(Stroggafier) #35

I agree with the title sentiment, but recognize we’re not in Kansas, and there are no Ruby Slippers.

Lot’s of folks on this forum still believe ranked servers are a bad idea. Despite the evidence of what happened when those rankings were suddenly removed. Its a bit like believing the sun rotates around the earth, because despite the evidence, one’s eyes provide all the proof one needs.

I believe the demise of ETQW is mostly not related to the game itself, but to other technical difficulties, contractual shenanigans, and lack of corporate foresight. Its a testament to the quality of ETQW that the game survived all of these things to the extent it did. But time has passed this franchise by. ETQW2 would come with too much baggage to be successful.


(SockDog) #36

ETQW built a base of players who played for stats, little surprise then when asked to play outside that the players refused and when the stats stopped so did the players. Perhaps the two could have coexisted with a different design but the point is, as implemented, the ranked servers drove the game in a direction that led to atrophy of the player base. No ranked servers at all and perhaps the game would have gotten a totally different audience.

ETQW2 could be done, sans the name. I’m just hoping SD drop the blunderbuss approach of appealing to everyone with everything and just make a game that works from start to finish.


(tokamak) #37

You seriously believe that the ETQW playerbase died the moment the stats stopped being tracked? Wow.


(Dthy) #38

I heard (personally don’t know, as I started playing as of patch 1.3/1.4, where everyone appeared as a conscript rank on servers) that ET:QW had a step learning curve, but I never noticed such a thing. The player base diminished when stats stopped being tracked, but the game has been gradually dying, and still is. People were saying it was dying years back, and it’s still here.


(Humate) #39

^ Dead game simply means its not relevant anymore. Doesnt mean people completely stop playing it. :slight_smile:

Also its easy to grasp a game, when everything is already figured out. For instance there was a time when players didnt know they could jump the bunkers on Volcano. Salvage never got to the final obj, because GDF didnt know they needed to defend for ninja plants.Most players used to try to take the disk on Island by boat, when it was the easiest approach to defend. The Bumblebee was ridiculously popular in the beginning, because most people didnt know how to mortar properly.


(DarkangelUK) #40

That’s weird, we were all hopping the Volcano wall/bunker during the beta (the proper beta, not the pretend one).