I started a map, and with pm’s to damocles ( who has been very helpful ) I think im coming to an impass soon with my map. I may need some assistance in finishing it off.
I have tons of texture cleanups and alignments, but thats no prob, I’ll finish that off soon, plus the buildings like the terrain are all roughed in, and I should have them all done within the week.
But little things like the textures on the terrain could be layed out better, Im not much of an artist when it comes to alpha/meta shader placements.
Hint placement is also a bear for me to deal with. With damocle’s help and sugeestions, I redid my 4 buildings ( with portals of over 2000 ) and properly made caulk structures and detailed the good looking stuff on them to bring my portals down to under 300. Thanks again damocles.
Scripting is also needed to finish it off. I got a wild idea that i would love to see in an et map. I got a handle on a lot of the scripting but someone who is more proficient at it and would like to help out would really be appreciated.
Im new to mapping and this is my first one for et. Any help offered would get full credits and props. =)
Here are some screens of what I got so far, If they dont show up ( and I had this problem before ) just pm or reply back and I can post links to the screens.
The map is HEAVILY covert and engineers oriented. and I mean HEAVY! although… people who love to snipe shouldnt be without more than a few places they can perch… =)
Allies spawn in 2 train cars initially and have to make their way to 2 fenced compounds on either side of 2 hangers to blow up trucks with barrels of chemicals on them… ( mustard gas?? ) not shure yet. but thats the objective I started with.





The ice under this footbridge has water under it and a way for coverts with engineers to enter the compound via a different way. Actually, its kinda cool to look down at the ice and see someone swimming under it.

this hydro pole is climbable ( there are 3 ) and is another way to access the objectives as long as the power is disabled to them. else you fry when you try to walk across the wires :blah:





Not shown are screenshots of the sewer’s that run under the base. And as you can see I have a lot of building brushes to apply and textures to redo here and there. Im keeping in mind performance coupled with detailed maps, but sometimes when I start doing something I will look over and say “if i added a few angled detail brushes here… and then did this…” I get carried away sometimes… with that said,
By the end of the week The mapping should be done hopefully… a few more buildings, then I can tackle the scripting, the look of the terrain and hint the map up where it might have problems… with a few good ppl who are willing to help out of course =)
Let me know what you think, feedback is never ignored.
