hi how are you, i need help, i made two pillars to be destroyed and i also put the script so that after i destroy the two objects i don’t win, why is it?
mapadeteste40.pk3 (50.5 KB)
hi how are you, i need help, i made two pillars to be destroyed and i also put the script so that after i destroy the two objects i don’t win, why is it?
mapadeteste40.pk3 (50.5 KB)
Hey,
the most important thing is that you are missing script_multiplayer
entity in your map, which causes that your game_manager
scriptblock is not read in-game.
Also, accums were a little messy. Pillars_counter
script was adding values to accum 5
, but at the end of the game, it was looking for accum 1
, which was not needed at all.
I added the script_multiplayer to the map, and cleaned up the script. Also added some more explanation inside the script. Hope it helps.
mapadeteste40_x.pk3 (40.9 KB)
Thank you for taking my doubts , I wanted to ask you something how does the:
accum abort if equal
accum abort if not equal
accum set
global accum
and because I get confused with these types of calculations I would like you to explain in detail how these calculations work , please