So I’ve been thinking about games like Overwatch, Counter Strike, Total War, TF2, and Dirty Bomb, as well as all of the things in those games that players have to master. If you play competitive there’s a lot of skills that people need to learn in order to be good at these games.
Overwatch for example has numerous characters with different skill requirements, which could vary between grand strategy area denial, (Hanzo’s ultimate ability) a need to account for time, (Tracer) good aim and tracking, (Soldier 76 sans ult/Widowmaker) precise trickshots and peeking, (some Offense ultimates, Ana destroyed that aspect though except in regards to Tracer) to Starcraft-esque micromanagement (D.va) in order to get maximum performance from all these characters.
Counter Strike also calls upon much different skills than Overwatch due to a drastically different system in place. One of those skills I disapprove of (memorization) but there’s the huge fact that budgeting is extremely important in order to win games. Cloud Nine’s team lost their spot in the CS:GO tournament this year because of a huge budgeting mistake, with one guy buying a full set of armor, grenades, a powerful primary and secondary, and ending up dead at the end of the round, therefore making it all for nothing.
Total War also has a skill that none of these other games call upon - the ability to think in the long term. Grand strategy is important as (in one example) players are forced between making decisions to increase taxes (for a long term penalty that accumulates over time) or dealing with a stricter budget (which prevents them from getting short term advantages). Defensive plays in any other game on this list look like a counterspell to this (and many other) RTS series.
TF2 requires players to master a multitude of gimmicks in order to play competitively, rocket jumping and air blasting being the most famous examples of course.
Dirty Bomb requires memorization of the field, perfecting trick jumps and air strikes, while also requiring players to aim well with their firearms. However I honestly feel that the skill diversity aspect is limited because that a counter to, say, invincible Phantoms wouldn’t always be available for players because of the loadout system, which puts an extra layer of strategy had there been a use for a DPS merc (Proxy/Rhino) when players didn’t use Phantom. (There isn’t much of any use, as we can see right now.) Dirty Bomb also rounds out this list where aim is extremely important for any character to play effectively, even for a support class.
I also know that there’s real life skills that most games currently don’t call upon, such as knowing how to break a piece of logic, identifying disease, and other trivia that isn’t implemented due to practical reasons. (Ergo I’d just keep that BS to an “impossible” difficulty.) I’d want to make a PvE game which would call upon all of the above skills and have extremely powerful enemy AI to handle all that, if not make it necessary in “normal” mode. (“Easy” mode would be Uncharted’s Hard.)
TL;DR
[spoiler]You’re a scrub. Go and read the whole post or buzz off you lazy degenerate. You’d probably get an F rank on easy mode with this game if you don’t even want to read this post.
Don’t flag me for abuse this was supposed to be off color humor.[/spoiler]