I wanna make mod like shrub mod… how… this is my first mod… i dont know anything about moddig 
I wanna make mod like Shrub. How?
1/ : Can you have single post 
2/ : What do you want to include in mod ?
3/ : Can you compile mod?
4/ : Can you pack mod and run it?
5/ : Do you have WET_SOURCES.exe ?
6/ : Can you work in C ?
7/ : Can you learn something new ?
8/ : Will you have enought forces to complete your mod ?
If you are unsure about these questions , or if answer will be mostly “negative” , don´t go modding… if you want to try that I can help you
1.?
2.commands like !revive
3.i think so… i need much help
4.never tried
5.no. i have source and c++
6.some
7.yes
8.at this time im alone… i need some guys to make this mod…
and i really want to try
Unpack the code. Change something very simple, like the gamename cvar in the code. Compile, run (following the instructions in the sticky threads). If you can’t find where gamename is defined, use grep or something like that to find it. Searching the code for specific words is something you will need over and over, so you might as well learn now.
Start reading the code to get a general idea how it works. Everything starts in vmMain. trap_ functions call into the engine. Header files are also a good place to start looking.
game (files that start with g_) is server game. files that start with bg_ are compiled on both games, mostly for date that needs to be the same, or exist on both. Files starting with q_ are shared with the engine, so should not normally be modified by a mod.
cgame (files that start with cg_) is client game.
ui is ui.
There have been a few other “how do I make a mod” types threads that have additional hints.
Don’t expect people to spoon feed you specific features. If they have it on hand, they might share it, but in the long run, you need to read and understand the code.
If you want to add commands, search the code for an existing command. Read it. Understand it. Add your own.
- well look at your multi-threading , more similar topics at short time , you should keep single topic , if you don´t want something else
2.SCDS_reyalP said it good , you should learn from sources
3.You should have visual studio 6 in windows , that´s best for it , I don´t know how about linux…
4.that is easy create new directory in enemy territory root directory (that ne with et.exe) , or in linux you can place it to your home dir , but you should look for tutorial how to do it , then add to command line + set fs_game -yourmodname- .zip ui and cg game dll (must be in root of zip !!) and change .zip to .pk3 , u should name it with higher liter than “p” to override stock ET files… don´t forget to put qa game dll to mod directory (you can also include it in pk3) and other dll too (ui and cg) , in linux it is same , just there are .so
5.just you need sources nothing more , use officials , not moded… - you will need every experience
7.That´s needed too … you should believe - don´t expect any teammates , most modders have their own mods
, but it is possible , find someone from your friends !
Have a good luck!
I have a group of modelier map makers and a Graphic design team I would like to
Have some help with the process sence we are fairly new to ET.
:drink:Also we Have no one to do any scripting but I have people willing to learn what
so my first question is were do I get a importer/Exporter for the MDM files in the
Pk3 files these are the character models right?
I have a group of modelier map makers and a Graphic design team I would like to
Have some help with the process sence we are fairly new to ET.
:drink:Also we Have no one to do any scripting but I have people willing to learn what
so my first question is were do I get a importer/Exporter for the MDM files in the
Pk3 files these are the character models right?
like in PoP forums Importer doesn´t exist m all what you can have is here http://mak.s13.xrea.com/ET/ , you can use it , but it is not easy…
how can i add commands like !revive and stuff? where do i have to change or add the source?
i mean, how can i let a command work when i type in the chat window “!lol” or something
Find where chats are processed. In that area, look check for the string !lol and respond however you want…
OMG how the shrubmod is filled with stupidities , talk should not be used for this , maybe for tracking stats , but u can download some utilities doing that ( I have seen some for JK II )