I think I know how to nerf proxy


(Nibbles02) #21

[quote=“Eox;209776”]Proxy is not overpowered, she’s just frustrating to fight against. If she was overpowered she would be swarming among competitive teams. But as she is, she’s just good at pubbing, pretty much like Phantom.

If anything, her issues should be solved with reworks, not straight nerfs. Giving her the ability to use the mines offensively with a more ranged throw but getting rid of the so hated mine + shot combo could be a good idea for exemple. And shotguns could maybe be reworked so they are more efficient at mid range but can’t one-shot anything without a short ranged headshot. Those are just a few exemples of course.
[/quote]

That’s the main reason I feel Proxy is considered worse than the other engineers, her weapon choice. 2/3 of her primary weapons are shotguns, which are balanced weirdly with a sharp damage dropoff so they’re not effective at a range of over 7m~, meaning the prime choice for competitive would be the Hochfir, and while that’s good enough on its own, her ability is mostly a defensive and tactical tool for recon and slowing down groups of enemies.

Occasionally it can also be used to deny med stations or other player hotspots where a lot of people will gather by forcing them to relocate and abandon their deployables. The main thing I feel needs to happen is a shotgun rework because they’re pretty terrible at the moment, all things considered.

I would say lower shotgun spread so they can be used at 15-17m, with high damage that scales linearly with distance, and for them to be slow-firing and have lots of recoil. In that sense they would be a strong and difficult-to-use weapon compared to the crutches they are now that require no aim and don’t punish you for missing with recoil akin to that of the SMGs.


(Terminal_6) #22

Proxy’s mines are only troublesome when they’re embedded in a wall and not on the ground where they should be.
As for suicide rushing Proxys, what if shooting a mine to detonate it caused it to explode with lower range and damage? Not by a crazy amount, but enough to limit generator destruction and the like.
And on the note of shotguns, technically their damage scales linearly to 1 over a long distance (as far as 48 meters depending on the gun) but you’ll be landing significantly fewer pellets at range, adding another variable. Tightening the spread would help that but you’d also need to be more accurate at close range.


(Eox) #23

[quote=“Terminal_6;209826”]Proxy’s mines are only troublesome when they’re embedded in a wall and not on the ground where they should be.
As for suicide rushing Proxys, what if shooting a mine to detonate it caused it to explode with lower range and damage? Not by a crazy amount, but enough to limit generator destruction and the like.
And on the note of shotguns, technically their damage scales linearly to 1 over a long distance (as far as 48 meters depending on the gun) but you’ll be landing significantly fewer pellets at range, adding another variable. Tightening the spread would help that but you’d also need to be more accurate at close range.[/quote]

Reducing the range would efficiently tune down the while suicide proxy strategy, or even kill it. But to be honest I don’t think this is the best solutionn alone because it would be a straight nerf. Better coming up with something that adds to Proxys’s gameplay while removing the frustrating parts, or add something to that nerf that would counterbalance it.

Removing the whole suicide proxy strategy feels interesting to me, but Proxy should definitely earn something else to counterbalance it. It’s her most frustrating side but it’s also something that gives her viability.


(BananaSlug) #24

[quote=“Eox;209830”][quote=“Terminal_6;209826”]Proxy’s mines are only troublesome when they’re embedded in a wall and not on the ground where they should be.
As for suicide rushing Proxys, what if shooting a mine to detonate it caused it to explode with lower range and damage? Not by a crazy amount, but enough to limit generator destruction and the like.
And on the note of shotguns, technically their damage scales linearly to 1 over a long distance (as far as 48 meters depending on the gun) but you’ll be landing significantly fewer pellets at range, adding another variable. Tightening the spread would help that but you’d also need to be more accurate at close range.[/quote]

Reducing the range would efficiently tune down the while suicide proxy strategy, or even kill it. But to be honest I don’t think this is the best solutionn alone because it would be a straight nerf. Better coming up with something that adds to Proxys’s gameplay while removing the frustrating parts, or add something to that nerf that would counterbalance it.

Removing the whole suicide proxy strategy feels interesting to me, but Proxy should definitely earn something else to counterbalance it. It’s her most frustrating side but it’s also something that gives her viability.[/quote]

better reaction time and smaller blast? soo it would like a mine not bomb, you step you get dmg, you shoot it from distance its fine,

because in situations like amerika gave us, you can notice how retarded the blast radius is,
soo you basically coudnt run away, but it wont have that big blast radius


(GatoCommodore) #25

[quote=“Eox;209830”][quote=“Terminal_6;209826”]Proxy’s mines are only troublesome when they’re embedded in a wall and not on the ground where they should be.
As for suicide rushing Proxys, what if shooting a mine to detonate it caused it to explode with lower range and damage? Not by a crazy amount, but enough to limit generator destruction and the like.
And on the note of shotguns, technically their damage scales linearly to 1 over a long distance (as far as 48 meters depending on the gun) but you’ll be landing significantly fewer pellets at range, adding another variable. Tightening the spread would help that but you’d also need to be more accurate at close range.[/quote]

Reducing the range would efficiently tune down the while suicide proxy strategy, or even kill it. But to be honest I don’t think this is the best solutionn alone because it would be a straight nerf. Better coming up with something that adds to Proxys’s gameplay while removing the frustrating parts, or add something to that nerf that would counterbalance it.

Removing the whole suicide proxy strategy feels interesting to me, but Proxy should definitely earn something else to counterbalance it. It’s her most frustrating side but it’s also something that gives her viability.[/quote]

Press E to manual trigger a mine B)
(no need to get suicidal now)
(counter balance so proxy dont have to shoot the mine to trigger it.)


(Your worst knifemare.) #26

[quote=“Eox;209830”][quote=“Terminal_6;209826”]Proxy’s mines are only troublesome when they’re embedded in a wall and not on the ground where they should be.
As for suicide rushing Proxys, what if shooting a mine to detonate it caused it to explode with lower range and damage? Not by a crazy amount, but enough to limit generator destruction and the like.
And on the note of shotguns, technically their damage scales linearly to 1 over a long distance (as far as 48 meters depending on the gun) but you’ll be landing significantly fewer pellets at range, adding another variable. Tightening the spread would help that but you’d also need to be more accurate at close range.[/quote]

Reducing the range would efficiently tune down the while suicide proxy strategy, or even kill it. But to be honest I don’t think this is the best solutionn alone because it would be a straight nerf. Better coming up with something that adds to Proxys’s gameplay while removing the frustrating parts, or add something to that nerf that would counterbalance it.

Removing the whole suicide proxy strategy feels interesting to me, but Proxy should definitely earn something else to counterbalance it. It’s her most frustrating side but it’s also something that gives her viability.[/quote]

I think by lowering the range of the mine would be effective for whole suicide proxy but like Eox said it would be a straight nerf. To balance this it would be more useful for the team itself for the mine had a spotting effect on enemys it damages. (Though it might be too similar to heartbeat sensor)


(JJMAJR) #27

Why the FUCK do you want to decrease generator destruction for Proxy?

I think that Proxy needs something to make her a stronger pick in defense, to counterbalance objective specialist. Also I think that the mines should be able to deal more damage to objectives and less to players, so that the mines at least have some purpose.


(Eox) #28

[quote=“sweetColumn;209841”][quote=“Eox;209830”][quote=“Terminal_6;209826”]Proxy’s mines are only troublesome when they’re embedded in a wall and not on the ground where they should be.
As for suicide rushing Proxys, what if shooting a mine to detonate it caused it to explode with lower range and damage? Not by a crazy amount, but enough to limit generator destruction and the like.
And on the note of shotguns, technically their damage scales linearly to 1 over a long distance (as far as 48 meters depending on the gun) but you’ll be landing significantly fewer pellets at range, adding another variable. Tightening the spread would help that but you’d also need to be more accurate at close range.[/quote]

Reducing the range would efficiently tune down the while suicide proxy strategy, or even kill it. But to be honest I don’t think this is the best solutionn alone because it would be a straight nerf. Better coming up with something that adds to Proxys’s gameplay while removing the frustrating parts, or add something to that nerf that would counterbalance it.

Removing the whole suicide proxy strategy feels interesting to me, but Proxy should definitely earn something else to counterbalance it. It’s her most frustrating side but it’s also something that gives her viability.[/quote]

Press E to manual trigger a mine B)
(no need to get suicidal now)
(counter balance so proxy dont have to shoot the mine to trigger it.)

[/quote]

Fletcher called. He wants his ability back. D:


(GatoCommodore) #29

[quote=“Eox;209863”][quote=“sweetColumn;209841”][quote=“Eox;209830”][quote=“Terminal_6;209826”]Proxy’s mines are only troublesome when they’re embedded in a wall and not on the ground where they should be.
As for suicide rushing Proxys, what if shooting a mine to detonate it caused it to explode with lower range and damage? Not by a crazy amount, but enough to limit generator destruction and the like.
And on the note of shotguns, technically their damage scales linearly to 1 over a long distance (as far as 48 meters depending on the gun) but you’ll be landing significantly fewer pellets at range, adding another variable. Tightening the spread would help that but you’d also need to be more accurate at close range.[/quote]

Reducing the range would efficiently tune down the while suicide proxy strategy, or even kill it. But to be honest I don’t think this is the best solutionn alone because it would be a straight nerf. Better coming up with something that adds to Proxys’s gameplay while removing the frustrating parts, or add something to that nerf that would counterbalance it.

Removing the whole suicide proxy strategy feels interesting to me, but Proxy should definitely earn something else to counterbalance it. It’s her most frustrating side but it’s also something that gives her viability.[/quote]

Press E to manual trigger a mine B)
(no need to get suicidal now)
(counter balance so proxy dont have to shoot the mine to trigger it.)

[/quote]

Fletcher called. He wants his ability back. D:[/quote]

oh but now proxy is viable just like fletcher


(Dysfnal) #30

After reading these comments I have decided that yeah, if her mine throwing capability is nerfed (it shouldn’t be completely removed, though), she would need another buff to compensate, perhaps more skill based, but not encouraging the pizza deliveries


(TheGreatHoundini) #31

Why don’t they COMBINE these Characters? >:) Throwable Sticky Proximity Bombs + Detonator! >:) + Hochfir Primary!


(Eox) #32

Mind the date please. The thread is a month old, as well as JJMAJR’s answer.