[quote=“Eox;209776”]Proxy is not overpowered, she’s just frustrating to fight against. If she was overpowered she would be swarming among competitive teams. But as she is, she’s just good at pubbing, pretty much like Phantom.
If anything, her issues should be solved with reworks, not straight nerfs. Giving her the ability to use the mines offensively with a more ranged throw but getting rid of the so hated mine + shot combo could be a good idea for exemple. And shotguns could maybe be reworked so they are more efficient at mid range but can’t one-shot anything without a short ranged headshot. Those are just a few exemples of course.
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That’s the main reason I feel Proxy is considered worse than the other engineers, her weapon choice. 2/3 of her primary weapons are shotguns, which are balanced weirdly with a sharp damage dropoff so they’re not effective at a range of over 7m~, meaning the prime choice for competitive would be the Hochfir, and while that’s good enough on its own, her ability is mostly a defensive and tactical tool for recon and slowing down groups of enemies.
Occasionally it can also be used to deny med stations or other player hotspots where a lot of people will gather by forcing them to relocate and abandon their deployables. The main thing I feel needs to happen is a shotgun rework because they’re pretty terrible at the moment, all things considered.
I would say lower shotgun spread so they can be used at 15-17m, with high damage that scales linearly with distance, and for them to be slow-firing and have lots of recoil. In that sense they would be a strong and difficult-to-use weapon compared to the crutches they are now that require no aim and don’t punish you for missing with recoil akin to that of the SMGs.