this… well… From what I have done going over both the Trading system and the crafting system Dysfnal, you are pretty much describing the Trade up system. The trade up system required you to effectively recycle a certain amount of cards a certain amount of times in order to get the card you wanted. Every time you recycled those cards you had to pay a “recycling cost” that was called the “Trade Up cost”.
With the Trade up system, cards were used to represent the components needed to make a card. In that system, the components for the card rarity you wanted took up space in your inventory.
With the Crafting system, fragments, made from cards, were used to represent the components needed to make a card. In that system, the components for the card rarity you wanted do not take up space in your inventory.
Honestly I have found the two systems to be quite similar mechanics wise. cost wise…well… maybe another time.
Now I do find the idea interesting. No need to apologize.
talking with each other to help one another understand each other is part of the fun.
I think it could be another way to do things. I only think it would work though if the recycling costs were consistent with the amount of leads each recycled card was worth. Using leads as the base components was still a major part of the trade up system, and it is still a part of the crafting system from what I have noticed.
I think a simple progress bar instead of a number value can go a long way in bringing back a sense of progression to some players. Maybe the bar could change colors dependent on the rarity you can currently craft. The UI would need to be changed but I think it could be worth it. I would kind of be like the experience bar for your level.
I honestly just thought of this now when going over your idea in my head. I still think it is an interesting idea. Thanks you sharing. I know it got me thinking. 