station still heals to full in about 2 secs. still takes two heavy stabs to kill. its pretty crazy.
In addittion to a pulse to slow the darn thing down - id like to see its AOE reduced to a very small area that could fit only 2 characters standing almost on top of each other. atm its such a wide area 4 or 5 players can easy stay in the AOE retaining enuf space for movement to dodge and avoid damage (or just around a corner) stepping out to fire and ducking back in to get fully healed in 2 secs.
or perhaps make it that if u take damage the station needs a few secs to start healing again - like sawbones medpacks stop healing u if u take damage.
i kno in the future there will be “merc to combat different mercs” but atm the station still seems well OP.