I think Fletcher, Rhino, Nader, Vasili and Stoker are too powerful


(Aazhyd) #21

You are maining Proxy. She’s definitely fun, but not the right character to judge others by. Because she is so squishy. No wonder all other mercs seem stronger.

Try playing Skyhammer or Fragger for a while. Then you see the difference.

Btw, I’m level 27 and have tried all mercs.


(Xan) #22

The free rotation news is everywhere… redeye,stoker,fletcher @sneak


(sneak) #23

That’s the whole point of discussing this and I guess some people got pretty butthurt about the original post. Maybe they’re afraid that if other people see my ideas that they may believe it too and they won’t enjoy their favorite characters as much? Asking questions, discussing things and trying things out is a good way to learn and I always try to learn what I can and gain any fair advantage I can including tweaks to the game and finding what sens suits me best.

Since I haven’t really been playing mercs with nades I haven’t used them much at all. I haven’t played sawbonez but I’m pretty confident I want to buy him. Same thing with bushwacker and Vassili. I also enjoy fast moving characters like proxy, so that’s one reason I play it so much. I get accused of cheating on a daily basis playing proxy in pubs. I love proxy for pubbing. I’ll probably want to get into scrims so if proxy isn’t so viable there I need more merc options.

I’ve been reading and watching alot of things lately actually…

[quote=“3N1GM4;110986”]You claim your lvl 9 and have plenty of games, you’ve never played any of the mercs you claim are op, and you call some one bad who has first hand experience. Lets look in the mirror.

Fletcher is plenty fair, his weapons are all close range, don’t go close to him.

If you get blown up by nader, thats your own fault. Her nades are slow lobbing balls that take skill to land a direct hit. If you run into an area that is going “bang” its your own fault. If you try to knife gib her and she martyrs you, its your own fault. See a trend?

Heres your main problem with all of these mercs: You’re playing proxy… [/quote]

I’ve explained two times now about not playing the mercs, read the thread before replying. And yes I am level 9, so what? I gain XP fast because I get 1st place in almost every pub match I’ve played. I get alot of XP every game and play for hours every day.

You’re pointing out the worst possible scenarios that aren’t even remotely close to what I’m doing with a smart-ass attitude, not appealing at all.

[quote=“Aazhyd;111056”]You are maining Proxy. She’s definitely fun, but not the right character to judge others by. Because she is so squishy. No wonder all other mercs seem stronger.

Try playing Skyhammer or Fragger for a while. Then you see the difference.

Btw, I’m level 27 and have tried all mercs.[/quote]

They don’t “all seem stronger”. Read thread before replying.

I dislike skyhammer and fragger so far but haven’t tried alot of loadout cards (been spending all my money on cases and trading up all my cards for proxy cards). I’ve stopped wasting my cards on tradeups and stopped buying cases in preparation for deciding on my next merc addiction. Also, the cases don’t seem to be worth the 1k credits to me… not if buying in bulk, when I’m so fresh to the game and don’t own alot of mercs and loadouts.

During the time this was posted it wasn’t even on the DB twitter page yet. That happened at 12PM CST on the 18th. That post was from before 7AM that morning.


(gg2ez) #24

[quote=“sneak;111073”][quote=“Amerika;110913”]
No problem man. We’re all here to try and get better and talking about how things work improves play.

I’m from Q3 and still play to this day so I know a thing or two about movement in games :slight_smile: And yeah, DB has interesting movement that is pretty unique to DB. Long jumping, long jumping off of walls and some of the weird physics/trick jumps you can do are pretty interesting and require some practice.

Yeah, Rhino can right click and spin up the minigun so it will fire faster but you might as well a giant Vegas-style neon sign that says, “grenade here” if you do this on pubs. He’s not bad against inexperienced players and played in a mobile fashion but he won’t excel compared to other mercs if you’re pretty good at the game. If you play him on a pub I highly suggest the card with N2O (there is only one) as that allows you to be heavily mobile without giving away your position. He’s got some uses in 5v5 matches though in some positions where you don’t care if other team knows where you are and you won’t get overwhelmed like you would in a larger pub that allows multiple of the same merc per team.

Yeah, jumping at Nader’s works. You’ll figure out the good Nader’s pretty quickly who will already be shooting you with their SMG rather than try to get lucky. But you’ll catch even those guys fairly often.

It just takes time and it sounds like you’re on the right path. Getting knowlegable about the game and reading/watching how more experienced players do things catches a person up infinitely faster than somebody who just goes out and bangs their head against a wall.
[/quote]

That’s the whole point of discussing this and I guess some people got pretty butthurt about the original post. Maybe they’re afraid that if other people see my ideas that they may believe it too and they won’t enjoy their favorite characters as much? Asking questions, discussing things and trying things out is a good way to learn and I always try to learn what I can and gain any fair advantage I can including tweaks to the game and finding what sens suits me best.

Since I haven’t really been playing mercs with nades I haven’t used them much at all. I haven’t played sawbonez but I’m pretty confident I want to buy him. Same thing with bushwacker and Vassili. I also enjoy fast moving characters like proxy, so that’s one reason I play it so much. I get accused of cheating on a daily basis playing proxy in pubs. I love proxy for pubbing. I’ll probably want to get into scrims so if proxy isn’t so viable there I need more merc options.

I’ve been reading and watching alot of things lately actually…
[/quote]

Exaggerating a bit, aren’t you? Nobody is butthurt at anything you’ve said - we just disagree. I should advise that you receive both sides of the story (or get some get some info) before you formulate your hypotheses.

Good on you for trying to learn new things :wink:


(Bojangles) #25

[quote=“sneak;110885”]No offense intended, but maybe you’re just bad? Or is it possible that all these people I’m seeing in pubs are just all amazing hotshots who can lob these random sticky nades successfully attaching them to the enemy players? :stuck_out_tongue:
[/quote]

Alright skippy let’s get this straight…

I’m not bad, I f–king blow so hard with Fletcher I could make a living as long as the police don’t arrest me for prostitution.

I had purchased him with in-game credits thinking I would like him (I like playing engineer, and I like blowing stuff up!). Boy was I wrong! Turns out the engineers play very differently from each other, go figure. While Proxy, Bushy Bush, and Fletcher all fall under the same class they have incredibly differently playstyles to them. The engineers could only be more different if Rhino became one and could squat down to sh-t C4 on the objective as if it were an egg. (next patch pls)

My point being that after many matches, attempts, practice sessions with buddies; I just cannot get used to Fletcher. I have my head comfortably inserted up Bushwacker’s @ss where it’s going to stay. I have a particular admiration for competent Fletchers. Those guys you see that are sticking everybody, they are good and/or they’ve put in the time to really get used to playing him.

I strongly encourage you to give Fletcher a shot during the free rotation. Don’t buy him before you know you want him like I did! Try him for a couple games, I challenge you to make the top of your team in a match playing only as Fletcher.

Good luck champ :wink:


(Xan) #26

@sneak Well,When i reply it, it was on the twitter.or else i won’t even take time to guess it or anything since i already had all mercs and free rotation doesn’t bother me


(3N1GM4) #27

[quote=“sneak;111073”][quote=“Amerika;110913”]
No problem man. We’re all here to try and get better and talking about how things work improves play.

I’m from Q3 and still play to this day so I know a thing or two about movement in games :slight_smile: And yeah, DB has interesting movement that is pretty unique to DB. Long jumping, long jumping off of walls and some of the weird physics/trick jumps you can do are pretty interesting and require some practice.

Yeah, Rhino can right click and spin up the minigun so it will fire faster but you might as well a giant Vegas-style neon sign that says, “grenade here” if you do this on pubs. He’s not bad against inexperienced players and played in a mobile fashion but he won’t excel compared to other mercs if you’re pretty good at the game. If you play him on a pub I highly suggest the card with N2O (there is only one) as that allows you to be heavily mobile without giving away your position. He’s got some uses in 5v5 matches though in some positions where you don’t care if other team knows where you are and you won’t get overwhelmed like you would in a larger pub that allows multiple of the same merc per team.

Yeah, jumping at Nader’s works. You’ll figure out the good Nader’s pretty quickly who will already be shooting you with their SMG rather than try to get lucky. But you’ll catch even those guys fairly often.

It just takes time and it sounds like you’re on the right path. Getting knowlegable about the game and reading/watching how more experienced players do things catches a person up infinitely faster than somebody who just goes out and bangs their head against a wall.
[/quote]

That’s the whole point of discussing this and I guess some people got pretty butthurt about the original post. Maybe they’re afraid that if other people see my ideas that they may believe it too and they won’t enjoy their favorite characters as much? Asking questions, discussing things and trying things out is a good way to learn and I always try to learn what I can and gain any fair advantage I can including tweaks to the game and finding what sens suits me best.

Since I haven’t really been playing mercs with nades I haven’t used them much at all. I haven’t played sawbonez but I’m pretty confident I want to buy him. Same thing with bushwacker and Vassili. I also enjoy fast moving characters like proxy, so that’s one reason I play it so much. I get accused of cheating on a daily basis playing proxy in pubs. I love proxy for pubbing. I’ll probably want to get into scrims so if proxy isn’t so viable there I need more merc options.

I’ve been reading and watching alot of things lately actually…

[quote=“3N1GM4;110986”]You claim your lvl 9 and have plenty of games, you’ve never played any of the mercs you claim are op, and you call some one bad who has first hand experience. Lets look in the mirror.

Fletcher is plenty fair, his weapons are all close range, don’t go close to him.

If you get blown up by nader, thats your own fault. Her nades are slow lobbing balls that take skill to land a direct hit. If you run into an area that is going “bang” its your own fault. If you try to knife gib her and she martyrs you, its your own fault. See a trend?

Heres your main problem with all of these mercs: You’re playing proxy… [/quote]

I’ve explained two times now about not playing the mercs, read the thread before replying. And yes I am level 9, so what? I gain XP fast because I get 1st place in almost every pub match I’ve played. I get alot of XP every game and play for hours every day.

You’re pointing out the worst possible scenarios that aren’t even remotely close to what I’m doing with a smart-ass attitude, not appealing at all.

[quote=“Aazhyd;111056”]You are maining Proxy. She’s definitely fun, but not the right character to judge others by. Because she is so squishy. No wonder all other mercs seem stronger.

Try playing Skyhammer or Fragger for a while. Then you see the difference.

Btw, I’m level 27 and have tried all mercs.[/quote]

They don’t “all seem stronger”. Read thread before replying.

I dislike skyhammer and fragger so far but haven’t tried alot of loadout cards (been spending all my money on cases and trading up all my cards for proxy cards). I’ve stopped wasting my cards on tradeups and stopped buying cases in preparation for deciding on my next merc addiction. Also, the cases don’t seem to be worth the 1k credits to me… not if buying in bulk, when I’m so fresh to the game and don’t own alot of mercs and loadouts.

[/quote]

Not appealing?

I’m not the noob on here asking to change half the mercs because they kill me all the time…

You missed my point entirely. Level 9 with 40 hours is basically no experience in this game.

You’re playing one of the weakest mercs in the game, and you’re complaining about getting killed to quickly, and not being able to kill fast enough. If you want to do that, get a stronger merc thats more orientated towards dealing and taking damage and less about flying around and repairing shit.

You come off as a pompous noob with very little knowledge of this game or the strong / weak points of each merc.

I’ve read over your “boo hoo, i suck at this game, make other people worse so I don’t have to get better” drivel more than enough times to understand you have almost zero knowledge about what you speak and persist to talk down to players who have exponentially higher levels of experience.

Freaking millennials always acting like they deserve everything and its not their fault… it is your fault. Work hard and git gud noob.


Fletcher… too easy? You haven’t played him yet you think you can say what is easy and what isn’t. It’s not the fletchers fault you’re playing one of the few mercs who dies from a single sticky. Learn to dodge, be unpredictable, and… git gud.

Rhino’s are one of the easiest mercs to kill if they aren’t camping on health station… git gud.

Nader, her role is AREA denial, its supposed to be spammy… with a large blast (wait for it) AREA. Martyrdom takes so long that if you can’t avoid it or gib them first you’re the one to blame. There is no “it is the way it is”, its been nerfed to an almost pointless level. And, fyi, she isn’t dead, she’s down. Dead is gibbed. Down is rolling around on the ground. If the nader blew you up with martyrdom, she is the more clever and reactive player. Stop blaming the game for your inability to escape or gib… git gud.

Seriously, vasilli is too strong in cqb… you main one of the best at cqb… git gud.

Stoker’s moli could be a bit weaker, but in the context of other fire support abilities, its perfectly fine. learn to long jump and sprint… git gud.

See there is an overwhelming trend here. You just need to git gud.

How’s that for not appealing?


(Bojangles) #28

[quote=“3N1GM4;111159”]Fletcher… too easy? You haven’t played him yet you think you can say what is easy and what isn’t. It’s not the fletchers fault you’re playing one of the few mercs who dies from a single sticky. Learn to dodge, be unpredictable, and… git gud.

Rhino’s are one of the easiest mercs to kill if they aren’t camping on health station… git gud.

Nader, her role is AREA denial, its supposed to be spammy… with a large blast (wait for it) AREA. Martyrdom takes so long that if you can’t avoid it or gib them first you’re the one to blame. There is no “it is the way it is”, its been nerfed to an almost pointless level. And, fyi, she isn’t dead, she’s down. Dead is gibbed. Down is rolling around on the ground. If the nader blew you up with martyrdom, she is the more clever and reactive player. Stop blaming the game for your inability to escape or gib… git gud.

Seriously, vasilli is too strong in cqb… you main one of the best at cqb… git gud.

Stoker’s moli could be a bit weaker, but in the context of other fire support abilities, its perfectly fine. learn to long jump and sprint… git gud.

See there is an overwhelming trend here. You just need to git gud.

How’s that for not appealing?
[/quote]

I didn’t realize how tiny the text would be. The customer is asking “I would like to git one gud please”


(3N1GM4) #29

[quote=“Bojangles;111187”][quote=“3N1GM4;111159”]Fletcher… too easy? You haven’t played him yet you think you can say what is easy and what isn’t. It’s not the fletchers fault you’re playing one of the few mercs who dies from a single sticky. Learn to dodge, be unpredictable, and… git gud.

Rhino’s are one of the easiest mercs to kill if they aren’t camping on health station… git gud.

Nader, her role is AREA denial, its supposed to be spammy… with a large blast (wait for it) AREA. Martyrdom takes so long that if you can’t avoid it or gib them first you’re the one to blame. There is no “it is the way it is”, its been nerfed to an almost pointless level. And, fyi, she isn’t dead, she’s down. Dead is gibbed. Down is rolling around on the ground. If the nader blew you up with martyrdom, she is the more clever and reactive player. Stop blaming the game for your inability to escape or gib… git gud.

Seriously, vasilli is too strong in cqb… you main one of the best at cqb… git gud.

Stoker’s moli could be a bit weaker, but in the context of other fire support abilities, its perfectly fine. learn to long jump and sprint… git gud.

See there is an overwhelming trend here. You just need to git gud.

How’s that for not appealing?
[/quote]

http://i.imgur.com/il9dEpP.png

I didn’t realize how tiny the text would be. The customer is asking “I would like to git one gud please”[/quote]

Saved so hard.

I’m not gud, but i don’t want to change the game to git gud. B)


(sneak) #30

[quote=“gg2ez;111085”][quote=“sneak;111073”][quote=“Amerika;110913”]
No problem man. We’re all here to try and get better and talking about how things work improves play.

I’m from Q3 and still play to this day so I know a thing or two about movement in games :slight_smile: And yeah, DB has interesting movement that is pretty unique to DB. Long jumping, long jumping off of walls and some of the weird physics/trick jumps you can do are pretty interesting and require some practice.

Yeah, Rhino can right click and spin up the minigun so it will fire faster but you might as well a giant Vegas-style neon sign that says, “grenade here” if you do this on pubs. He’s not bad against inexperienced players and played in a mobile fashion but he won’t excel compared to other mercs if you’re pretty good at the game. If you play him on a pub I highly suggest the card with N2O (there is only one) as that allows you to be heavily mobile without giving away your position. He’s got some uses in 5v5 matches though in some positions where you don’t care if other team knows where you are and you won’t get overwhelmed like you would in a larger pub that allows multiple of the same merc per team.

Yeah, jumping at Nader’s works. You’ll figure out the good Nader’s pretty quickly who will already be shooting you with their SMG rather than try to get lucky. But you’ll catch even those guys fairly often.

It just takes time and it sounds like you’re on the right path. Getting knowlegable about the game and reading/watching how more experienced players do things catches a person up infinitely faster than somebody who just goes out and bangs their head against a wall.
[/quote]

That’s the whole point of discussing this and I guess some people got pretty butthurt about the original post. Maybe they’re afraid that if other people see my ideas that they may believe it too and they won’t enjoy their favorite characters as much? Asking questions, discussing things and trying things out is a good way to learn and I always try to learn what I can and gain any fair advantage I can including tweaks to the game and finding what sens suits me best.

Since I haven’t really been playing mercs with nades I haven’t used them much at all. I haven’t played sawbonez but I’m pretty confident I want to buy him. Same thing with bushwacker and Vassili. I also enjoy fast moving characters like proxy, so that’s one reason I play it so much. I get accused of cheating on a daily basis playing proxy in pubs. I love proxy for pubbing. I’ll probably want to get into scrims so if proxy isn’t so viable there I need more merc options.

I’ve been reading and watching alot of things lately actually…
[/quote]

Exaggerating a bit, aren’t you? Nobody is butthurt at anything you’ve said - we just disagree. I should advise that you receive both sides of the story (or get some get some info) before you formulate your hypotheses.

Good on you for trying to learn new things :wink:
[/quote]

The tone some people used was pretty obviously butthurt tone. I’ve gathered info by playing the game and listening to my friend’s opinions and in-game player’s opinions.

[quote=“Bojangles;111128”][quote=“sneak;110885”]No offense intended, but maybe you’re just bad? Or is it possible that all these people I’m seeing in pubs are just all amazing hotshots who can lob these random sticky nades successfully attaching them to the enemy players? :stuck_out_tongue:
[/quote]

Alright skippy let’s get this straight…

I’m not bad, I f–king blow so hard with Fletcher I could make a living as long as the police don’t arrest me for prostitution.

I had purchased him with in-game credits thinking I would like him (I like playing engineer, and I like blowing stuff up!). Boy was I wrong! Turns out the engineers play very differently from each other, go figure. While Proxy, Bushy Bush, and Fletcher all fall under the same class they have incredibly differently playstyles to them. The engineers could only be more different if Rhino became one and could squat down to sh-t C4 on the objective as if it were an egg. (next patch pls)

My point being that after many matches, attempts, practice sessions with buddies; I just cannot get used to Fletcher. I have my head comfortably inserted up Bushwacker’s @ss where it’s going to stay. I have a particular admiration for competent Fletchers. Those guys you see that are sticking everybody, they are good and/or they’ve put in the time to really get used to playing him.

I strongly encourage you to give Fletcher a shot during the free rotation. Don’t buy him before you know you want him like I did! Try him for a couple games, I challenge you to make the top of your team in a match playing only as Fletcher.

Good luck champ ;)[/quote]

Rhino as engy, wow this would destroy fair gameplay for good. I’ve been really interested in checking out bush lately.

I am going to try fletcher along with the other mercs and may buy bush or saw. Though I really would like to own proxy.

I’ll try to get to the top of the team with fletcher ;). I’ll let you know how that turns out.

Well it wasn’t, I’m going by what’s on their twitter. I looked at the thing that said “x hours ago” and applied the difference in time then remembered when we were posting on this thread. Maybe this information was somewhere else, but according to twitter it wasn’t there. I was looking at in-game news posts and saw a pattern of 2 weeks apart for new rotations and checked the DB forum first but saw no announcement.


(sneak) #31

There you go again with your exaggerations. There are 17 mercs in DB, I have mentioned 5. How did you come to 5 as half of 17? I also only suggested minor changes to the characters, it’s not like I tried to destroy them completely from being worth playing. Constructive feedback is what betas are for, if you haven’t learned this by now, learn it today as you read this. Also, none of this has to do with them “killing me all the time”. Once again you’re using ad-hominem composition trying to switch this around to suit your own skewed version of what’s going on here.

I’m not complaining about getting killed too quickly and not being able to kill fast enough. Maybe you need to read the original post, or just stop trying to change the story.

I’m not expected to have alot of knowledge about the game when I’m a new player, obviously. And like I said, this is a beta and people are expected to post their opinions on the game balance, gameplay, bugs, etc… This is how betas work, welcome to the internet. If you have a problem with my opinions then maybe beta games aren’t for you. Community involvement and feedback is what makes games good while in beta so they release the best they possibly can.

I’m not a “millennial” either, I was born in '89. I’m already pretty good, especially considering that I’m new to the game. I never said I shouldn’t have to work and improve, and I’m currently doing so. Simply stating my opinion on the balance of some characters in a game doesn’t imply that I want things for free and feel I shouldn’t have to work and become a better player. You inferring this doesn’t make it so, either.

Martydom, as previously mentioned, has a roughly 1 second delay after pressing the activate key to drop the nade. Ironic that you know less about this than me, being an oh-so experienced player. Maybe there’s good reason to talk down to you after all. Once again, if the game is to blame then the game is to blame. Not sure how else I can explain this to you, but if something is unbalanced in the first place then it has nothing to do with “gitting gud”.

Now you contradict your own statements in the same post. First you claimed that proxy is one of the weakest mercs in the game and intended for “flying around and reparing shit” rather than dealing damage. Now you’re saying that proxy is one of the best mercs for cqb. One would think that one of the worst mercs in the game wouldn’t be the best at cqb, logically. But you aren’t a logical one, so I get that… I do.

You reiterating “git gud” doesn’t make something an “overwhelming trend”. It only further displays your ad-hominem nonsense and low level of intelligence at play. If you have nothing constructive maybe, once again, beta is not for you.


(3N1GM4) #32

Alright, I’ll try to break it down for you into terms you can understand. seeing as you’re using words incorrectly.

Ad-hominem is attacking the debater not the argument. Not your idea of switching around an argument.

Congratulations, you can identify hyperboles.

  1. “The problem with this is that there’s nothing you can do to avoid being exploded (1-hit) by the sticky nades.”

    Reads as: They shouldn’t kill me even if he lands a perfect shot with a slow moving grenade as a bounce around off of walls.
  2. “He has too much defense and damage all at once.”

    Reads as: He kills me too fast and I can’t kill him.
  3. “The Martydom ability explosion also has too large a range I think. I mostly avoid these fine now, but sometimes I feel like I’m so far away that I shouldn’t be hit by them.”

    Reads as: I shouldn’t be killed by this, ever.
  4. “He just has too much HP”

    Reads as: I can’t kill him… even when I’m up close.
  5. “I feel like a character like this would benefit from a slight damage reduction in the flames and a little bit less HP.”

    Reads as: He shouldn’t be able to kill me and I should be able to kill him quicker.

Then why bring up the fact you’re “almost level 9 so obviously I’ve been in quite a few games (41 hours of gameplay).” If not to prove you have the experience to speak as an authority on these matters.

That is, by definition a millennial. (early 80’s - early 00’s)

Very good, it is ~1 second before you’re able to use martyrdom, which is “so long that if you can’t avoid it or gib them first you’re the one to blame.” 1 second in this game is pretty much eternity. There is nothing unbalanced about it.

There is no contradiction here. One can be weak, in reference to ones health, and still excel a cqb. Nowhere did I say she was one of the worst mercs in the game. Good effort though.

[quote=“sneak;111326”]
You reiterating “git gud” doesn’t make something an “overwhelming trend”. It only further displays your ad-hominem nonsense and low level of intelligence at play. If you have nothing constructive maybe, once again, beta is not for you.[/quote]
Pointing out flaws in your arguments and counters to your “issues” is a trend though. You can point out hyperboles but completely miss the fact that whole reply was sarcasm.
See above definition of ad-hominem, and this portion of quoted text for an example.


(sneak) #33

[quote=“3N1GM4;111385”]Alright, I’ll try to break it down for you into terms you can understand. seeing as you’re using words incorrectly.

Ad-hominem is attacking the debater not the argument. Not your idea of switching around an argument.

Congratulations, you can identify hyperboles.

  1. “The problem with this is that there’s nothing you can do to avoid being exploded (1-hit) by the sticky nades.”

    Reads as: They shouldn’t kill me even if he lands a perfect shot with a slow moving grenade as a bounce around off of walls.
  2. “He has too much defense and damage all at once.”

    Reads as: He kills me too fast and I can’t kill him.
  3. “The Martydom ability explosion also has too large a range I think. I mostly avoid these fine now, but sometimes I feel like I’m so far away that I shouldn’t be hit by them.”

    Reads as: I shouldn’t be killed by this, ever.
  4. “He just has too much HP”

    Reads as: I can’t kill him… even when I’m up close.
  5. “I feel like a character like this would benefit from a slight damage reduction in the flames and a little bit less HP.”

    Reads as: He shouldn’t be able to kill me and I should be able to kill him quicker.

Then why bring up the fact you’re “almost level 9 so obviously I’ve been in quite a few games (41 hours of gameplay).” If not to prove you have the experience to speak as an authority on these matters.

That is, by definition a millennial. (early 80’s - early 00’s)

Very good, it is ~1 second before you’re able to use martyrdom, which is “so long that if you can’t avoid it or gib them first you’re the one to blame.” 1 second in this game is pretty much eternity. There is nothing unbalanced about it.

There is no contradiction here. One can be weak, in reference to ones health, and still excel a cqb. Nowhere did I say she was one of the worst mercs in the game. Good effort though.

Telling me to gitgud every chance you get and using backhanded insults is ad-hominem. It’s not my problem if you don’t understand the definition of words, Google it. Since your argument lacks actual/logical points you rely on character insults instead of an actual argument of opinions and facts.

All this other crap you wrote isn’t worth the time, I’ve already made my decision on you being useless scum. Move on now boy, and take a lesson from Amerika on how to reply to people without making yourself look stupid.


(sneak) #34

@Bojangles - To follow up on your challenge, I have played Redeye, Fletcher and Stoker now.

Fletcher - I played this with a Gold A23 loadout (Ahn-12/tolen/Enigma/Tough/Unshakeable – No I didn’t go out and buy a gold card for him, I got it in a case earlier this week). I actually DID get first place on my team (and in-game) with this character, despite mostly messing around with the sticky nades instead of doing objectives and mass killings. Somehow, this happened. My opinion on this character is the same more-or-less. It’s morphed a bit… It’s not necessarily an “OP character”, the problem is that bad players are getting rewarded with lucky sticky nade shots and multiple people on the enemy team are using the character and lobbing the sticky nades at once into a group of people. Something is bound to hit. Where this gets frustrating is that it just happens to be me often enough that it gets to me. However, the end-game result of fletcher is that he isn’t very useful, as far as going out and mass fragging the enemy team. He’s not the kind of character, I believe, who can easily get 5-8 KDR in a match. He’s a bit of a crutch for slightly higher than low skill players to land some lucky sticky nades here and there. I also don’t really like shotguns in this game so far, so I wasn’t enjoying his shotgun. When I looked at the store it looks like he only uses shotguns.

Stoker - I played this with an Iron T52 loadout (m4/de/mechanic/doubletime). I loved this M4, first of all. It feels really balanced like most of the game. It outputs nice damage and doesn’t have excessive recoil but the presence of recoil definitely exfists. The muzzleflash is also a downside that seems fair considering the power and accuracy of the gun. Didn’t like the pistol too much, but I tend to dislike pistol secondaries in this game anyway. I think my perception of the molotovs was from so many people at once playing this character and throwing them out. I don’t have alot of experience with nade throwing in this game, the nades are very different than what I’m used to. One time I actually tried to throw it over a sign that was directly in front of me and ended up setting myself on fire. I did get some nice kills with it as well as pressure opponents out to be hit by myself and my teammate in the MG. It seems to me like this character is decent all around with 120HP and a good gun and molotov with a decent cooldown. I retract my statement on stoker being OP. I think he has alot of good uses for teamplay and fragging just like proxy, so I will try this character out some more.

Redeye - I played this with a default loadout (Grand SR/calden). At first glance I felt like his gun was really powerful and accurate… then I continued playing. Both his primary and secondary weapon seem very inconsistent, maybe alot of spread. His IR goggles make explosives like sticky nades and proxy mines invisible, which is a huge downside to me. I feel like this character is a major crutch for low players who have problems with strafing, positioning, aiming or something else to get some kills by throwing smoke then using the IR goggles to see enemies and kill them. I just don’t feel like this is the right character for me because I prefer something that I can make more use out of. I don’t really need the abilities he has, as I do fine without those. I would prefer having something better in my reach than the IR goggles. I will leave those to a new player who isn’t very good at shooters. I imagine he MUST have some kind of special use since he does have smoke, but I can’t imagine what that is. As far as his guns being inconsistent, maybe it’s the default loadout guns. Maybe if I had a better loadout they wouldn’t be so bad. Since his abilities don’t really suit me, I’ll be moving on from him. So overall, I got alot of kills with redeye but I would rather play proxy if I had to choose between the two because proxy is faster, better at objectives and more fun to kill with. I prefer characters with more potential than redeye. I was once standing about 8-10 player lengths (player models lined up body against body) from an enemy and shooting him repeatedly in the head about 8 times. He never moved, he was reviving a teammate I just killed. He didn’t even notice me because none of my shots were registering. I switched to pistol and killed him too. One interesting thing I noticed is that redeye counts as support XP. I guess because of his use as a spotter for the team. That completed my support XP mission pretty fast.

I’m still interested in bushwacker, vassili and sawbonez as far as a character to play and potentially own.


(Hexen) #35

Take this for what it’s worth because I’ve been playing for about two weeks.

Fletcher-Not OP because he’s an overspecialized one trick pony. The only problem I have with the class is the high splash damage on the bombs in conjunction with the wacky way the cone of fire works in this game and how it makes it unpredictable to kill a target with full auto while he’s flailing around. He basically can’t fight outside of his optimum range, so I have a hard time calling him OP even with the insane splash damage he gets on near misses.

Rhino-I love Rhino, but I’m glad he appears to be rare. He can’t fight and move at the same time, so peeking and picking him apart with headshots or explosives counters him pretty effectively unless he has a pocket healer. Fast classes can circle strafe him as well. You pretty much have to flank or peek a Rhino, but if you do, there’s not a whole lot he can do about it.

Nader-I actually agree with OP here, this is the one class I find overpowered. The sheer damage and radius of explosives in this game is okay for Fletcher because he’s squishy and he has to position right to leverage them. It’s not okay for Nader because she can just spam them for random kills. This would be fine, but Nader is basically on par with most combat/fire support mercs in terms of health and short-mid range weapon selection. I’d be fine if she was rare, but I’d say she’s probably the most played merc outside of the starter mercs. I hear people say they don’t get hit by Martyrdom on here, and frankly from what I see in game, I don’t believe it. If a nader properly hugs you and dies, you’re going to eat splash unless you sprint jump as a fast merc. The problem with Nader is she is all strengths and no weaknesses, I would bump her down to 100 or 110 health if I had my way just to give her a downside.

Vassili-Well I agree with OP to the extent that I wouldn’t give him an automatic as a secondary because it just rewards bad positioning on a sniper but I certainly wouldn’t call him overpowered for his close range abilities. The main problem I have with Vasili is the same problem I have with every sniper in this game. Their rifles fire too fast for how much damage they do on body shots.

Stoker-I’m biased because this is mostly what I play, but I really don’t see what’s supposed to be overpowered about him. Molotovs are flashy, but they do less damage than basically any other explosive in the game. It’s really hard to see how Stoker could be OP without Fragger also being OP. They gib and do area denial at the cost of the long cd, but the main use is basically destroying deployables and setting up zones to limit enemy movement. The only cheesy thing you can do with them is sometimes nade someone when you’re going to die anyway, but Stoker isn’t the only class that can do this. Hell, Nader actively rewards you for dying.


(sneak) #36

[quote=“Hexen;111403”]
Stoker-I’m biased because this is mostly what I play, but I really don’t see what’s supposed to be overpowered about him. Molotovs are flashy, but they do less damage than basically any other explosive in the game. It’s really hard to see how Stoker could be OP without Fragger also being OP. They gib and do area denial at the cost of the long cd, but the main use is basically destroying deployables and setting up zones to limit enemy movement. The only cheesy thing you can do with them is sometimes nade someone when you’re going to die anyway, but Stoker isn’t the only class that can do this. Hell, Nader actively rewards you for dying.[/quote]

I actually just played stoker and it seemed really easy to get alot of kills and good KDR. The thing i dislike is the movement speed, coming from playing proxy all the time.

Also, I recall seeing you in some games when I started… I checked and I do have you in a video I made.


(darlingClaymore) #37

step-1 reach lvl 9

Step 2- whine on fourms

step 3- claim you know about game

Step 4- git gud

step 5- ???

Step 6- Profit


(bizarreRectangle) #38

step 5- insult everyone and get on a high horse.


(gg2ez) #39

[quote=“darlingClaymore;111424”]step-1 reach lvl 9

Step 2- whine on fourms

step 3- claim you know about game

Step 4- git gud

step 5- ???

Step 6- Profit[/quote]

Step 5 is complaining about Ad Hominem and then proceeding to call the opponent unintelligent, thus using Ad Hominem.

8/8.


(neverplayseriou) #40

@Faraleth @Amerika I think this could be closed.