i think this game should be rereleased after it is worked on, given an sdk, and free to play (hopefully) just like apb
anyone else’s thoughts?
i think this game should be rereleased after it is worked on, given an sdk, and free to play (hopefully) just like apb
anyone else’s thoughts?
[QUOTE=xOCEANx;380220]http://pc.ign.com/articles/113/1134786p1.html
i think this game should be rereleased after it is worked on, given an sdk, and free to play (hopefully) just like apb
anyone else’s thoughts?[/QUOTE]
I think the PC fanbase has lost all hope in anything Brink related and would only return if they knew their had been massive fixes/adjustments/added content. Sadly, that would cost a great deal of money to virtually resell Brink to the community of gamers who have all but abandoned it.
Console players, which I am, seem to like the game a good deal more since our player numbers, while not enormous, are larger than the PC’s.
Even if an SDK was released nobody would play this game anymore. SD lost their community and there’s no going back really.
[QUOTE=Codine;380237]Even if an SDK was released nobody would play this game anymore. SD lost their community and there’s no going back really.[/QUOTE]I can’t wait to make a documentary on PC gamers.
“I’d rather they make and polish a new game.”
Same here… I love brink and think its great on pc but theres not as many as on xbox so i play that one more
Really? I’m struggling to find anything to look forward to that has the class based, objective orientated game with the gunplay of RTCW …any good suggestions would be welcome.
What’s special in RTCW gunplay? I have RTCW, and i dont really see what’s that special about it.
it’s completely different to Battlefield, CoD, CS etc - and just to be clear - I have, and still do, play all of those games…just like to play something that has a different take on gunplay from that being offered by the upcoming BF3 and MW3…hope that makes sense.
It’s simplistic, that’s why people like it. It’s three shots through the head at high accuracy no matter the situation. When you meet another opponent you end up both doing a cute little dodge/crouch dance while firing at each other and the guy who wins has the biggest epeen.
As opposed to camping behind a box and spraying someone in back as they pass by at snails pace?
funny it’s the same mechanic copied in ET and ETQW…and clearly you would prefer something else - which seems to be a recurring and quite frankly monotonous theme with your posts…btw feel free to neg rep this post as well lol.
WET didn’t have dynamic spread or ironsights so it’s completely different from ETQW.
completely different? in a 1v1 you still have the same core dynamics of aim and movement being rewarded with relatively low damage, high rate of fire weapons…ie. you track and move maintaining a lock on the other player, burst firing for maximum affect…the most skillful player ‘wins’ the 1v1. a far cry from your stated “three shots through the head at high accuracy no matter the situation”. and please dont use the iron sight red herring in this context.
Remember guys, you need a degree to properly play hide and seek with slow movement speeds and as many random factors affecting accuracy as possible. Its plebian scum who play physical skill based shooters.