we could always port the fueldump to quake wars
I think a lot fo you need to stop worrying about file size.
I wonder how all of this will play out for custom map (to client) downloads and for the ETQW mapping community on a learning curve.
All very interesting to think about.
@odium, are you going to continue Q2 projects or ā¦ ?
I have seen the new site, but I am still curious.
It makes me laugh when people just spew out āupgrade your connectionā, like itās THAT easy. Yeah gimme a sec and ill go upgrade the exchange myself so i can get more than 2mb, or dig the roads up and lay the cables myself for cable broadband. So tell me, whoās going to pay the bandwidth costs on websites when thousands of people all want to download a 300mb map at full speed? Then multiply that by how many custom maps get made and have to be hosted on said websiteā¦ so a webmaster has to use up almost 3gb of webspace just to host 10maps , and have to be available to everyone to download. So to keep costs down, webmasters limit transfer speed, so your fancy 10mb connection is uselessā¦ or you get forced to wait in a download queueu for an hour, which again defeats the point of the fast connection.
Downloading is just one side of the problem, and itās easily solved if you are lucky enough to live in a country where decent 'net connections are affordable and you (or your parents) are willing to spend the money.
Then thereās hosting; even if custom maps are āonlyā 100 MB youāll easily reach a 100 GB transfer cap, and most of that is wasted on ppl downloading half the map and then getting tired of waiting.
I say weāll wait and see thoughā¦ :moo:
In the worst case, you 'll need to put a link on your site with āGet on CDā. :eek3:
I remember .kkrieger, a FPS where all textures etc. are procedurally generated - resulting in less than 100kB file size for the entire game.
Unfortunately, iām a bit of a lurker on SA, iāve only ever made 1 post, I think.