I think a lot fo you need to stop worrying about file size.


(McAfee) #21

we could always port the fueldump to quake wars :stuck_out_tongue:


(EB) #22

I wonder how all of this will play out for custom map (to client) downloads and for the ETQW mapping community on a learning curve.

All very interesting to think about.

@odium, are you going to continue Q2 projects or … ?
I have seen the new site, but I am still curious.


(DarkangelUK) #23

It makes me laugh when people just spew out ā€œupgrade your connectionā€, like it’s THAT easy. Yeah gimme a sec and ill go upgrade the exchange myself so i can get more than 2mb, or dig the roads up and lay the cables myself for cable broadband. So tell me, who’s going to pay the bandwidth costs on websites when thousands of people all want to download a 300mb map at full speed? Then multiply that by how many custom maps get made and have to be hosted on said website… so a webmaster has to use up almost 3gb of webspace just to host 10maps , and have to be available to everyone to download. So to keep costs down, webmasters limit transfer speed, so your fancy 10mb connection is useless… or you get forced to wait in a download queueu for an hour, which again defeats the point of the fast connection.


(MadMattUK) #24

Na, TC Base! :eek:


(Sauron|EFG) #25

Downloading is just one side of the problem, and it’s easily solved if you are lucky enough to live in a country where decent 'net connections are affordable and you (or your parents) are willing to spend the money.

Then there’s hosting; even if custom maps are ā€œonlyā€ 100 MB you’ll easily reach a 100 GB transfer cap, and most of that is wasted on ppl downloading half the map and then getting tired of waiting.

I say we’ll wait and see though… :moo:


(kamikazee) #26

In the worst case, you 'll need to put a link on your site with ā€œGet on CDā€. :eek3:


(Black_Forky) #27

QW could support BitTorrent transfers. :smiley:


(corvey) #28

It’s not the file SIZE that matters, it’s how you use it!!!
:banana:


(Ragnar_40k) #29

I remember .kkrieger, a FPS where all textures etc. are procedurally generated - resulting in less than 100kB file size for the entire game.


(Black_Forky) #30

That’s pretty amazing. Procedurally generated MegaTextures? :smiley:


(Zyklon) #31

Maybe 32000² pixels is just the max. size of the megatexture?


(Senethro) #32

digibob wrote:

:psyduck:

Come tell us more about ET:QW in SA.

Please :frowning:


(digibob) #33

Unfortunately, i’m a bit of a lurker on SA, i’ve only ever made 1 post, I think.