I think a lot fo you need to stop worrying about file size.


(McAfee) #21

we could always port the fueldump to quake wars :stuck_out_tongue:


(EB) #22

I wonder how all of this will play out for custom map (to client) downloads and for the ETQW mapping community on a learning curve.

All very interesting to think about.

@odium, are you going to continue Q2 projects or ā€¦ ?
I have seen the new site, but I am still curious.


(DarkangelUK) #23

It makes me laugh when people just spew out ā€œupgrade your connectionā€, like itā€™s THAT easy. Yeah gimme a sec and ill go upgrade the exchange myself so i can get more than 2mb, or dig the roads up and lay the cables myself for cable broadband. So tell me, whoā€™s going to pay the bandwidth costs on websites when thousands of people all want to download a 300mb map at full speed? Then multiply that by how many custom maps get made and have to be hosted on said websiteā€¦ so a webmaster has to use up almost 3gb of webspace just to host 10maps , and have to be available to everyone to download. So to keep costs down, webmasters limit transfer speed, so your fancy 10mb connection is uselessā€¦ or you get forced to wait in a download queueu for an hour, which again defeats the point of the fast connection.


(MadMattUK) #24

Na, TC Base! :eek:


(Sauron|EFG) #25

Downloading is just one side of the problem, and itā€™s easily solved if you are lucky enough to live in a country where decent 'net connections are affordable and you (or your parents) are willing to spend the money.

Then thereā€™s hosting; even if custom maps are ā€œonlyā€ 100 MB youā€™ll easily reach a 100 GB transfer cap, and most of that is wasted on ppl downloading half the map and then getting tired of waiting.

I say weā€™ll wait and see thoughā€¦ :moo:


(kamikazee) #26

In the worst case, you 'll need to put a link on your site with ā€œGet on CDā€. :eek3:


(Black_Forky) #27

QW could support BitTorrent transfers. :smiley:


(corvey) #28

Itā€™s not the file SIZE that matters, itā€™s how you use it!!!
:banana:


(Ragnar_40k) #29

I remember .kkrieger, a FPS where all textures etc. are procedurally generated - resulting in less than 100kB file size for the entire game.


(Black_Forky) #30

Thatā€™s pretty amazing. Procedurally generated MegaTextures? :smiley:


(Zyklon) #31

Maybe 32000ƂĀ² pixels is just the max. size of the megatexture?


(Senethro) #32

digibob wrote:

:psyduck:

Come tell us more about ET:QW in SA.

Please :frowning:


(digibob) #33

Unfortunately, iā€™m a bit of a lurker on SA, iā€™ve only ever made 1 post, I think.