I’m real close to releasing this map and it should be fun, but my fps is very low. I would like to learn how to use detail, hint, skip, portal brushes to help with this problem.
Would some one like SOCK please help me?
It’s a big outdoor map and a lot of terrain is seen at once from almost any where in the map. I’ll open-up the oven and show some screen shots of my hot map before it’s done if you answer this post.
Thanks… :chef:
I need to increase my fps, my map is twice as big as beach
Storm
(Storm)
#1
sock
(sock)
#2
If you are looking for a quick fix to your FPS issues, there is none. I recommend either: deleting brushwork, creating area’s with less detail or fog like in railgun. This is the same problem I had with fueldump and it is always painful to cut detail but FPS is king.
You could thou re-think your terrain, use larger triangle tiles, trim it down, cut it half with a mountain range. Create realistic zones which have natural boundaries and distract the player from the zone seams. (like in oasis, the entrance/exit to the old city) Use big bold brush strokes for structures, keep small details to the inside of buildings, use “detail” brushes for portal reasons.
Sock
:moo: