I’m fairly new at shaders, so I’m not sure how to do something.
I need an example of a shader file for a transparent water shader with three layers, one stationary and two scrolling, that can fade into a water_caulk to turn invisible. I’ve been able to get the normal shader to work, but I can’t figure out how to implement AlphaMod into it.
I’ve tried a ton of different things, but nothing has worked. Any help would be greatly appreciated.
Thanks in advance,
-PK